My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Elixir Golem Witch Executioner Electro Wizard
The Log
Elite Barbarians Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Elixir Golem Mini P.E.K.K.A Witch Executioner Electro Wizard
Fireball
Elite Barbarians Elixir Golem Witch Executioner Electro Wizard
Poison
Elixir Golem Witch Executioner Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard
Rocket
Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Mini P.E.K.K.A Electro Wizard Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem Mini P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Mega Knight
Elixir Golem
Arrows Mini P.E.K.K.A Witch Executioner
Mini P.E.K.K.A
Arrows Elixir Golem Electro Wizard Mega Knight
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard

Defense Synergies 2 9

Arrows
Mega Knight Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Witch Executioner
Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Arrows Elite Barbarians Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Executioner Electro Wizard Mega Knight
Electro Wizard Arrows Witch Executioner
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Witch Executioner Electro Wizard Arrows Mega Knight
Arrows Executioner Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Witch Electro Wizard
Executioner Mega Knight Arrows Mini P.E.K.K.A Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard
Arrows Mega Knight Elite Barbarians Witch Executioner Electro Wizard
Arrows Witch Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Executioner Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Executioner Mega Knight
Arrows Executioner Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Witch Executioner
Witch Executioner Mega Knight
Elite Barbarians Witch Electro Wizard Mini P.E.K.K.A Executioner
Arrows Executioner Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows Executioner
Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Arrows Witch Executioner
Arrows Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Executioner Mega Knight
Witch
Arrows Witch Executioner Electro Wizard
Arrows Witch Mega Knight
Arrows
Elite Barbarians Arrows Witch Executioner Electro Wizard
Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Witch
Arrows Witch Executioner Electro Wizard
Arrows
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Arrows Executioner
Arrows
Elite Barbarians Executioner Mega Knight
Elite Barbarians Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Mega Knight

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