My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Wizard Skeleton Army Executioner
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Wizard Skeleton Army Executioner P.E.K.K.A
Fireball
Firecracker Elixir Golem Wizard Skeleton Army Executioner
Poison
Firecracker Elixir Golem Wizard Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Skeleton Army Freeze Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Freeze
Firecracker
Elixir Golem P.E.K.K.A
Elixir Golem
Firecracker Arrows Wizard Executioner
Wizard
Elixir Golem P.E.K.K.A
Skeleton Army
Freeze
Arrows
Executioner
Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Executioner

Defense Synergies 0 8

Arrows
P.E.K.K.A
Firecracker
Skeleton Army P.E.K.K.A
Elixir Golem
Wizard
Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Firecracker Wizard Freeze Executioner
Freeze
Wizard Skeleton Army
Executioner
Skeleton Army
P.E.K.K.A
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Skeleton Army P.E.K.K.A Firecracker Executioner
Skeleton Army P.E.K.K.A Freeze Executioner
Skeleton Army P.E.K.K.A Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Freeze Firecracker Executioner
Arrows Firecracker Wizard Freeze Executioner
Arrows P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Executioner Arrows Firecracker Wizard Freeze
Arrows Executioner Firecracker Wizard
Skeleton Army P.E.K.K.A Wizard Freeze
Wizard Skeleton Army Executioner Arrows Firecracker Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze P.E.K.K.A
Wizard Arrows Firecracker Skeleton Army Executioner P.E.K.K.A
Arrows Firecracker Wizard Skeleton Army Executioner
Arrows Wizard Freeze Executioner Firecracker
P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows Firecracker Wizard Executioner
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Executioner
Arrows Firecracker Wizard Executioner Freeze
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Firecracker Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Wizard Executioner
Wizard Firecracker Skeleton Army Executioner
Skeleton Army Firecracker Freeze Executioner P.E.K.K.A
Arrows Executioner Firecracker Wizard Freeze P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Freeze
Wizard Executioner Arrows Firecracker
Arrows Firecracker Wizard Executioner Freeze
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Freeze Executioner
Arrows Firecracker Wizard
Firecracker Arrows Wizard
Arrows Firecracker Wizard Executioner
Firecracker Executioner
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Freeze
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Executioner
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Wizard
Skeleton Army Freeze
Arrows Firecracker Wizard Executioner
Freeze
Arrows
Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Firecracker Freeze
Firecracker Executioner
Firecracker Freeze Executioner
P.E.K.K.A
Firecracker Wizard

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