My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Firecracker Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Sparky
Fireball
Firecracker Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Wizard Poison Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Poison Wizard Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Earthquake Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Earthquake Mega Knight
Firecracker
Earthquake Sparky Mega Knight
Earthquake
Arrows Firecracker Electro Giant Sparky Mega Knight
Wizard
Sparky Mega Knight
Poison
Mega Knight
Electro Giant
Earthquake Sparky
Sparky
Arrows Firecracker Earthquake Wizard Electro Giant
Mega Knight
Arrows Firecracker Earthquake Wizard Poison

Defense Synergies 1 8

Arrows
Mega Knight Sparky
Firecracker
Earthquake Mega Knight
Earthquake
Firecracker Sparky Mega Knight
Wizard
Mega Knight
Poison
Sparky Mega Knight
Electro Giant
Sparky
Arrows Earthquake Poison
Mega Knight
Arrows Firecracker Earthquake Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Wizard Sparky
Sparky Firecracker Mega Knight
Sparky Mega Knight
Sparky Firecracker Mega Knight
Arrows Firecracker Earthquake Poison Sparky Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker Wizard Poison
Earthquake Arrows Poison Electro Giant Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Poison Arrows Firecracker Earthquake Wizard Electro Giant Mega Knight
Arrows Firecracker Wizard Poison
Sparky Mega Knight Earthquake Wizard
Wizard Sparky Mega Knight Arrows Firecracker Earthquake Poison
Sparky Mega Knight
Electro Giant Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Firecracker Poison
Arrows Mega Knight Firecracker Wizard
Arrows Earthquake Wizard Poison Firecracker Mega Knight
Sparky
Wizard Mega Knight Arrows Firecracker Earthquake Poison Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Sparky
Poison Arrows Firecracker Wizard Mega Knight
Mega Knight Sparky
Mega Knight Sparky
Sparky Mega Knight
Arrows Firecracker Wizard Poison Electro Giant
Sparky
Mega Knight Sparky
Mega Knight Firecracker Poison Sparky
Sparky
Mega Knight Sparky
Mega Knight Arrows Poison Electro Giant
Mega Knight Wizard Sparky
Wizard Firecracker Electro Giant Sparky Mega Knight
Electro Giant Sparky Firecracker Poison
Arrows Poison Mega Knight Firecracker Earthquake Wizard Electro Giant Sparky
Arrows
Poison Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Firecracker Sparky
Arrows Firecracker Poison
Earthquake Arrows Poison Sparky
Earthquake Arrows Firecracker Poison Sparky
Wizard Poison Arrows Firecracker Earthquake Sparky Mega Knight
Arrows Firecracker Wizard Poison Electro Giant
Arrows Firecracker Earthquake Wizard Poison Sparky
Arrows Earthquake Poison Firecracker Wizard
Arrows Poison Firecracker Wizard
Poison Sparky
Firecracker Poison Arrows Earthquake Wizard Sparky
Poison Arrows Firecracker Wizard
Earthquake Poison Firecracker Sparky
Earthquake Arrows Firecracker Poison
Earthquake Arrows Firecracker Poison Sparky
Earthquake Arrows Firecracker Wizard Poison Sparky
Earthquake Arrows Firecracker Wizard Poison Sparky Mega Knight
Arrows Earthquake Poison Sparky
Sparky
Arrows Firecracker Earthquake Wizard Poison Sparky Mega Knight
Arrows Firecracker Earthquake Wizard Poison Electro Giant Mega Knight
Earthquake Poison Sparky Mega Knight
Arrows Wizard Poison
Sparky
Earthquake Arrows Poison
Arrows Firecracker Earthquake Poison Electro Giant Wizard Sparky Mega Knight
Arrows Firecracker Poison Earthquake Wizard Sparky
Arrows Wizard Poison Sparky Mega Knight
Poison Arrows Firecracker Sparky
Poison Arrows Firecracker Wizard Electro Giant Sparky
Firecracker Wizard Poison Electro Giant
Sparky
Poison Arrows Earthquake Wizard Sparky Mega Knight
Arrows Firecracker Poison Sparky
Sparky Mega Knight
Arrows Firecracker Earthquake Wizard Poison Sparky
Earthquake
Poison Arrows Firecracker Wizard
Arrows
Poison Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Earthquake Wizard Poison
Arrows Poison Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Firecracker Poison Sparky
Firecracker Poison
Poison Firecracker Electro Giant Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight
Poison

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