My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Inferno Dragon
Zap
Bats Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch Inferno Dragon
Fireball
Skeleton Army Witch Inferno Dragon
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Inferno Dragon Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Golem Inferno Dragon
Arrows
Golem
Valkyrie
Bats Witch
Rocket
Golem
Skeleton Army
Witch
Valkyrie Golem
Golem
Arrows Bats Rocket Witch
Inferno Dragon
Bats

Defense Synergies 0 5

Bats
Valkyrie Inferno Dragon
Arrows
Valkyrie
Valkyrie
Bats Arrows Witch
Rocket
Skeleton Army
Inferno Dragon
Witch
Valkyrie
Golem
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Skeleton Army Inferno Dragon Bats Valkyrie Witch
Rocket Skeleton Army Witch Bats Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Valkyrie
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Bats Valkyrie
Bats Rocket Inferno Dragon Arrows Witch
Rocket Arrows Valkyrie
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Arrows
Arrows Inferno Dragon Bats Witch
Skeleton Army Bats Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Bats Arrows Witch
Skeleton Army Inferno Dragon
Rocket Skeleton Army Inferno Dragon
Bats Arrows Valkyrie Skeleton Army Witch
Arrows Bats Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Bats Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie Rocket Inferno Dragon
Skeleton Army Bats Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Bats
Valkyrie Skeleton Army Witch Inferno Dragon
Arrows Rocket Bats Witch
Rocket Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Rocket Bats Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie Witch
Rocket Skeleton Army Arrows Valkyrie
Rocket Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie Rocket Inferno Dragon
Bats Arrows Valkyrie Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Bats Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Bats
Rocket Arrows Valkyrie
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows
Rocket Arrows Valkyrie Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Rocket Arrows
Bats Arrows Witch
Rocket Bats Witch
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Rocket Skeleton Army Witch
Rocket Arrows Witch
Arrows
Valkyrie Rocket
Arrows
Rocket Arrows
Bats Rocket Witch
Bats Rocket Witch
Rocket Witch

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