My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner P.E.K.K.A Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Executioner Ice Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Executioner P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Executioner Ice Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Executioner Ice Wizard Electro Wizard
Lightning
Valkyrie Executioner Ice Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Valkyrie Electro Wizard Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Ice Wizard Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Lumberjack Goblin Gang Executioner P.E.K.K.A Electro Wizard
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Valkyrie Executioner Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows P.E.K.K.A Ice Wizard Electro Wizard

Defense Synergies 0 19

Arrows
Valkyrie P.E.K.K.A Ice Wizard Lumberjack
Goblin Gang
Valkyrie P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Valkyrie
Arrows Goblin Gang Executioner P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Executioner
Valkyrie Lumberjack
P.E.K.K.A
Arrows Goblin Gang Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Arrows Goblin Gang Valkyrie P.E.K.K.A Lumberjack
Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Lumberjack
Lumberjack
Arrows Goblin Gang Valkyrie Executioner Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Valkyrie Executioner Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Valkyrie Executioner Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie P.E.K.K.A Lumberjack
Arrows Goblin Gang Valkyrie Executioner Ice Wizard Electro Wizard Lumberjack
Electro Wizard Arrows Goblin Gang Executioner Ice Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard Lumberjack
Goblin Gang Valkyrie Ice Wizard Electro Wizard Lumberjack
Goblin Gang Valkyrie Executioner Ice Wizard Electro Wizard Arrows Lumberjack
Arrows Executioner Goblin Gang Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Valkyrie Ice Wizard Electro Wizard
Valkyrie Executioner Arrows Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Arrows Goblin Gang Valkyrie Executioner P.E.K.K.A Electro Wizard Lumberjack
Arrows Goblin Gang Valkyrie Executioner Ice Wizard Electro Wizard Lumberjack
Arrows Valkyrie Executioner Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Valkyrie Arrows Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Executioner Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Executioner Lumberjack
Arrows Executioner Goblin Gang Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Executioner Lumberjack
Valkyrie Executioner
Goblin Gang Electro Wizard Valkyrie Executioner P.E.K.K.A Lumberjack
Arrows Valkyrie Executioner P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner Ice Wizard Electro Wizard
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Ice Wizard
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Executioner Ice Wizard
Arrows Executioner Ice Wizard Electro Wizard
Arrows
Arrows
Arrows Executioner Ice Wizard Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Gang
Arrows Executioner Ice Wizard Electro Wizard
Arrows
Goblin Gang Valkyrie Executioner Electro Wizard Lumberjack
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Goblin Gang Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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