My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Goblin Giant Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Executioner Goblin Giant Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Night Witch
Giant Snowball
Tombstone Night Witch
Zap
Tombstone Inferno Tower Goblin Giant Night Witch
Barbarian Barrel
Tombstone Inferno Tower Executioner Night Witch
The Log
Tombstone
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone Night Witch
Royal Delivery
Executioner Night Witch
Fireball
Tombstone Inferno Tower Executioner Night Witch
Poison
Tombstone Inferno Tower Executioner Phoenix Night Witch
Lightning
Tombstone Inferno Tower Executioner Phoenix Night Witch
Rocket
Inferno Tower Executioner Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Tower Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Fireball Phoenix Night Witch Inferno Tower Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tombstone Fireball Phoenix

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Giant Phoenix Night Witch
Tombstone
Fireball
Arrows Goblin Giant
Inferno Tower
Executioner
Goblin Giant
Fireball Arrows Night Witch
Phoenix
Arrows
Night Witch
Arrows Goblin Giant

Defense Synergies 1 9

Arrows
Tombstone Fireball Inferno Tower Phoenix
Tombstone
Arrows Fireball Phoenix Night Witch
Fireball
Goblin Giant Arrows Tombstone Inferno Tower
Inferno Tower
Arrows Fireball Night Witch
Executioner
Goblin Giant
Fireball
Phoenix
Arrows Tombstone
Night Witch
Tombstone Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Inferno Tower Executioner Goblin Giant
Inferno Tower Tombstone Executioner Phoenix Night Witch
Inferno Tower Tombstone Executioner Night Witch
Inferno Tower Night Witch Tombstone Phoenix
Arrows Tombstone Fireball
Arrows Fireball Executioner Night Witch
Inferno Tower Arrows Tombstone Fireball Executioner Phoenix Night Witch
Arrows Fireball Inferno Tower Goblin Giant Phoenix
Inferno Tower Tombstone Phoenix Night Witch
Inferno Tower Phoenix Night Witch
Executioner Arrows Tombstone Fireball Goblin Giant Night Witch
Arrows Inferno Tower Executioner Fireball Phoenix Night Witch
Tombstone Inferno Tower Night Witch Fireball
Fireball Executioner Arrows Tombstone Night Witch
Inferno Tower Tombstone Phoenix
Inferno Tower Fireball
Arrows Tombstone Fireball Inferno Tower Executioner Night Witch
Arrows Tombstone Fireball Executioner Night Witch
Arrows Executioner Tombstone Fireball
Inferno Tower Phoenix
Arrows Fireball Executioner Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Inferno Tower
Fireball Arrows Executioner Phoenix
Tombstone Inferno Tower Goblin Giant
Fireball Inferno Tower Goblin Giant Phoenix Night Witch
Inferno Tower Tombstone Executioner Goblin Giant Phoenix Night Witch
Arrows Fireball Executioner Goblin Giant
Tombstone Fireball Inferno Tower Goblin Giant Phoenix Night Witch
Inferno Tower Goblin Giant Phoenix
Tombstone Fireball Inferno Tower Phoenix
Inferno Tower Tombstone Goblin Giant Phoenix
Tombstone Inferno Tower Phoenix
Arrows Fireball Goblin Giant Phoenix
Tombstone Fireball Inferno Tower Executioner Goblin Giant Night Witch
Fireball Executioner
Tombstone Inferno Tower Phoenix Fireball Executioner Goblin Giant Night Witch
Arrows Executioner Fireball Inferno Tower Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner
Arrows Fireball Goblin Giant
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Goblin Giant
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Night Witch
Arrows Fireball Executioner
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Arrows Fireball Executioner Night Witch
Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Tombstone Fireball Night Witch
Fireball Arrows Executioner
Arrows Fireball
Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner
Fireball
Fireball Executioner
Fireball Executioner Goblin Giant

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