My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Tombstone Musketeer Guards
Zap
Tombstone Guards
Barbarian Barrel
Tombstone Elixir Golem Musketeer Wizard Guards
The Log
Tombstone Elixir Golem Mini P.E.K.K.A Musketeer Guards
Earthquake
Tombstone Elixir Golem Guards
Arrows
Tombstone Guards
Royal Delivery
Elixir Golem Mini P.E.K.K.A Musketeer Wizard Guards
Fireball
Tombstone Elixir Golem Musketeer Wizard
Poison
Tombstone Elixir Golem Musketeer Wizard Guards
Lightning
Tombstone Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Golem Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Elixir Golem Guards Mini P.E.K.K.A Musketeer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Elixir Golem Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Mega Knight
Tombstone
Elixir Golem
Arrows Mini P.E.K.K.A Musketeer Wizard
Mini P.E.K.K.A
Arrows Elixir Golem Musketeer Wizard Mega Knight
Musketeer
Elixir Golem Mini P.E.K.K.A Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Guards
Mega Knight
Arrows Mini P.E.K.K.A Musketeer Wizard

Defense Synergies 3 10

Arrows
Mega Knight Tombstone Mini P.E.K.K.A
Tombstone
Musketeer Arrows Wizard Guards
Elixir Golem
Mini P.E.K.K.A
Arrows Musketeer Wizard Guards
Musketeer
Tombstone Guards Mini P.E.K.K.A Mega Knight
Wizard
Tombstone Mini P.E.K.K.A Guards Mega Knight
Guards
Musketeer Tombstone Mini P.E.K.K.A Wizard
Mega Knight
Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Wizard
Mini P.E.K.K.A Tombstone Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Tombstone Musketeer
Mini P.E.K.K.A Tombstone Musketeer Guards Mega Knight
Arrows Tombstone Mini P.E.K.K.A Mega Knight
Arrows Musketeer Guards Mega Knight
Musketeer Arrows Tombstone Wizard
Arrows Musketeer Mega Knight
Mini P.E.K.K.A Tombstone Musketeer
Guards Mini P.E.K.K.A Musketeer Mega Knight
Guards Arrows Tombstone Musketeer Wizard Mega Knight
Arrows Musketeer Wizard
Tombstone Mini P.E.K.K.A Mega Knight Musketeer Wizard Guards
Wizard Mega Knight Arrows Tombstone Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tombstone Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Tombstone Mini P.E.K.K.A Musketeer
Arrows Tombstone Mega Knight Musketeer Wizard Guards
Arrows Wizard Tombstone Musketeer Guards Mega Knight
Mini P.E.K.K.A Musketeer
Wizard Mega Knight Arrows Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Tombstone
Arrows Mini P.E.K.K.A Musketeer Wizard Mega Knight
Tombstone Guards Mega Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Mega Knight Musketeer
Tombstone Mini P.E.K.K.A Musketeer Guards Mega Knight
Arrows Wizard Musketeer
Mini P.E.K.K.A Guards Tombstone Musketeer
Mini P.E.K.K.A Mega Knight
Mega Knight Tombstone Mini P.E.K.K.A
Tombstone Musketeer Guards
Mega Knight Tombstone Mini P.E.K.K.A Musketeer Guards
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Tombstone Wizard Guards
Wizard Musketeer Mega Knight
Tombstone Guards Mini P.E.K.K.A Musketeer
Arrows Mega Knight Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Musketeer Guards
Wizard Arrows Mega Knight
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Mega Knight
Arrows Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard Mega Knight
Arrows Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard Guards
Mini P.E.K.K.A
Arrows Musketeer Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Tombstone Musketeer Guards
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard Mega Knight
Arrows Musketeer Wizard
Arrows
Musketeer Mega Knight
Musketeer Guards
Musketeer
Musketeer Mega Knight

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