My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Prince Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards
Zap
Guards Prince
Barbarian Barrel
Tesla Valkyrie Wizard Guards Executioner
The Log
Guards Prince
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Prince Bowler Executioner
Fireball
Tesla Wizard Bowler Executioner
Poison
Wizard Guards Executioner
Lightning
Tesla Valkyrie Wizard Prince Bowler Executioner
Rocket
Valkyrie Wizard Prince Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Prince Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Valkyrie Wizard Prince Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Bowler
Tesla
Valkyrie
Prince Wizard Executioner
Wizard
Valkyrie Prince
Guards
Prince
Valkyrie Arrows Wizard Bowler
Bowler
Arrows Prince Executioner
Executioner
Valkyrie Bowler

Defense Synergies 0 19

Arrows
Tesla Valkyrie Prince Bowler
Tesla
Arrows Valkyrie Wizard Guards Prince Bowler
Valkyrie
Arrows Tesla Wizard Prince Bowler Executioner
Wizard
Tesla Valkyrie Guards Prince
Guards
Tesla Wizard Prince Executioner
Prince
Arrows Tesla Valkyrie Wizard Guards Bowler Executioner
Bowler
Arrows Tesla Valkyrie Prince
Executioner
Valkyrie Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie Wizard Executioner
Tesla Valkyrie Prince Executioner
Tesla Prince Bowler Valkyrie Executioner
Tesla Prince Valkyrie Guards Bowler
Arrows Valkyrie Prince Bowler
Arrows Bowler Tesla Valkyrie Guards Executioner
Tesla Arrows Wizard Executioner
Bowler Arrows Tesla Valkyrie
Tesla Prince
Guards Tesla Valkyrie Prince Bowler
Valkyrie Guards Executioner Arrows Tesla Wizard Bowler
Arrows Tesla Executioner Wizard
Tesla Prince Bowler Valkyrie Wizard Guards
Valkyrie Wizard Bowler Executioner Arrows Tesla Guards Prince
Tesla Prince
Tesla Prince Bowler
Tesla Wizard Arrows Valkyrie Prince Bowler Executioner
Arrows Tesla Valkyrie Wizard Guards Prince Bowler Executioner
Arrows Valkyrie Wizard Executioner Tesla Guards Bowler
Tesla Prince
Valkyrie Wizard Bowler Arrows Tesla Guards Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Prince Bowler
Arrows Tesla Valkyrie Wizard Prince Bowler Executioner
Guards Valkyrie Prince Bowler
Valkyrie Guards Prince Bowler Tesla
Tesla Valkyrie Guards Prince Bowler Executioner
Arrows Wizard Executioner Tesla
Guards Prince Tesla Valkyrie Bowler
Tesla Valkyrie Prince
Valkyrie Prince
Tesla Guards
Tesla Valkyrie Guards Prince Bowler
Arrows Valkyrie Guards Prince Bowler
Prince Bowler Tesla Valkyrie Wizard Guards Executioner
Wizard Tesla Valkyrie Bowler Executioner
Tesla Guards Valkyrie Prince Bowler Executioner
Arrows Valkyrie Bowler Executioner Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Bowler Executioner
Arrows
Arrows Valkyrie Guards Prince
Wizard Executioner Arrows Valkyrie Bowler
Arrows Wizard Executioner
Arrows Wizard Bowler Executioner
Arrows Wizard Bowler Executioner
Arrows Wizard
Guards Prince Bowler
Arrows Valkyrie Wizard Prince Bowler
Arrows Wizard Executioner
Bowler Executioner
Arrows
Arrows Prince
Arrows Wizard Bowler Executioner
Arrows Wizard Bowler Executioner
Arrows
Arrows Wizard Prince Bowler Executioner
Arrows Valkyrie Wizard Bowler
Prince Bowler
Arrows Wizard
Prince Bowler
Arrows
Arrows Valkyrie Wizard Bowler Executioner
Arrows Wizard Bowler Executioner
Arrows Wizard Prince Bowler
Arrows
Arrows Wizard Executioner
Wizard Guards
Bowler
Arrows Wizard
Arrows
Prince
Arrows Wizard Bowler
Guards Prince
Arrows Wizard Executioner
Arrows
Valkyrie Wizard Prince Bowler Executioner
Arrows Wizard Bowler Executioner
Arrows
Prince Executioner
Guards Bowler
Executioner
Prince Bowler Executioner

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