My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Tombstone Miner Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tesla Tombstone Ice Wizard
The Log
Tombstone
Earthquake
Tesla Tombstone
Arrows
Tombstone
Royal Delivery
Miner Ice Wizard Inferno Dragon
Fireball
Tesla Tombstone Ice Wizard Inferno Dragon
Poison
Tombstone Ice Wizard
Lightning
Tesla Tombstone Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Miner Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Miner Ice Wizard Tesla Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Miner Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mega Knight
Tesla
Tombstone
Rocket
Miner
Miner
Arrows Rocket Inferno Dragon Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows Miner

Defense Synergies 1 11

Arrows
Mega Knight Tesla Tombstone Ice Wizard
Tesla
Arrows Inferno Dragon
Tombstone
Arrows Rocket Ice Wizard Inferno Dragon
Rocket
Tombstone
Miner
Mega Knight
Ice Wizard
Arrows Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Tesla Tombstone Ice Wizard Mega Knight
Mega Knight
Arrows Miner Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Tombstone
Inferno Dragon Tesla Tombstone Ice Wizard Mega Knight
Tesla Rocket Mega Knight Tombstone Ice Wizard Inferno Dragon
Tesla Inferno Dragon Tombstone Ice Wizard Mega Knight
Arrows Tombstone Rocket Mega Knight
Arrows Tesla Ice Wizard Mega Knight
Tesla Rocket Inferno Dragon Arrows Tombstone Ice Wizard
Rocket Arrows Tesla Mega Knight
Tesla Inferno Dragon Tombstone Ice Wizard
Tesla Miner Ice Wizard Mega Knight
Ice Wizard Arrows Tesla Tombstone Mega Knight
Arrows Tesla Inferno Dragon Ice Wizard
Tesla Tombstone Mega Knight Rocket Ice Wizard
Rocket Mega Knight Arrows Tesla Tombstone
Inferno Dragon Tesla Tombstone Mega Knight
Rocket Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Tombstone
Arrows Tesla Tombstone Mega Knight Ice Wizard
Arrows Tesla Tombstone Ice Wizard Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Tombstone
Arrows Tesla Rocket Miner Inferno Dragon Mega Knight
Tombstone Mega Knight Rocket
Rocket Mega Knight Tesla
Tesla Tombstone Inferno Dragon Mega Knight
Arrows Rocket Tesla Ice Wizard
Rocket Tesla Tombstone Ice Wizard
Mega Knight Tesla Inferno Dragon
Rocket Mega Knight Tombstone Inferno Dragon
Tesla Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tesla Tombstone
Rocket Mega Knight Arrows
Rocket Mega Knight Tesla Tombstone
Tesla Mega Knight
Tesla Tombstone Rocket Inferno Dragon
Arrows Mega Knight Tesla Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Miner Ice Wizard
Rocket Arrows Miner
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Miner
Rocket
Rocket Miner Arrows
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Mega Knight
Rocket Arrows Miner Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Wizard Mega Knight
Inferno Dragon
Arrows Miner Ice Wizard
Arrows Miner Mega Knight
Rocket Miner Arrows
Arrows Ice Wizard
Rocket
Arrows Rocket Miner Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Tombstone Rocket
Rocket Arrows Ice Wizard
Arrows
Miner Rocket Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket
Rocket
Rocket Miner Mega Knight

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