My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Lumberjack
Zap
Guards
Barbarian Barrel
Tesla Guards Electro Wizard Lumberjack
The Log
Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Guards Electro Wizard Lumberjack
Fireball
Tesla Electro Wizard Lumberjack
Poison
Guards Electro Wizard
Lightning
Tesla Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Electro Wizard Lumberjack Golden Knight Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Tesla
Rocket
Guards
Lumberjack
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Arrows Guards Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Lumberjack
Golden Knight

Defense Synergies 1 9

Arrows
Mega Knight Tesla Lumberjack Golden Knight
Tesla
Arrows Guards Electro Wizard
Rocket
Guards
Tesla Electro Wizard Lumberjack
Electro Wizard
Tesla Guards Lumberjack Mega Knight
Lumberjack
Arrows Guards Electro Wizard
Mega Knight
Arrows Electro Wizard
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Electro Wizard Golden Knight
Lumberjack Tesla Electro Wizard Mega Knight
Tesla Rocket Lumberjack Mega Knight Electro Wizard
Tesla Lumberjack Guards Electro Wizard Mega Knight
Arrows Rocket Lumberjack Mega Knight
Arrows Tesla Guards Electro Wizard Lumberjack Mega Knight
Tesla Rocket Electro Wizard Arrows
Rocket Arrows Tesla Electro Wizard Mega Knight Golden Knight
Tesla Lumberjack
Guards Tesla Electro Wizard Lumberjack Mega Knight
Guards Electro Wizard Arrows Tesla Lumberjack Mega Knight
Arrows Tesla Electro Wizard
Tesla Lumberjack Mega Knight Rocket Guards Electro Wizard
Rocket Mega Knight Arrows Tesla Guards Electro Wizard Lumberjack Golden Knight
Tesla Electro Wizard Lumberjack Mega Knight
Rocket Tesla Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Arrows Electro Wizard Lumberjack
Arrows Tesla Mega Knight Guards Electro Wizard Lumberjack Golden Knight
Arrows Tesla Guards Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Mega Knight Arrows Tesla Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Rocket Lumberjack Mega Knight
Guards Lumberjack Mega Knight Rocket Electro Wizard Golden Knight
Rocket Guards Lumberjack Mega Knight Tesla Electro Wizard
Tesla Guards Lumberjack Mega Knight
Arrows Rocket Tesla Electro Wizard
Rocket Guards Tesla Electro Wizard Lumberjack
Mega Knight Tesla Lumberjack
Rocket Electro Wizard Mega Knight
Tesla Guards
Mega Knight Tesla Guards Lumberjack Golden Knight
Rocket Mega Knight Arrows Guards Electro Wizard
Rocket Mega Knight Tesla Guards Lumberjack Golden Knight
Tesla Mega Knight
Tesla Guards Electro Wizard Rocket Lumberjack Golden Knight
Arrows Mega Knight Tesla Electro Wizard Golden Knight
Arrows Electro Wizard
Tesla Mega Knight
Tesla Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards Golden Knight
Arrows Electro Wizard Golden Knight
Rocket Arrows
Arrows Rocket Guards
Rocket Arrows Mega Knight
Arrows Rocket
Arrows
Arrows
Arrows Golden Knight
Rocket Guards Electro Wizard Lumberjack
Rocket Arrows Electro Wizard Golden Knight
Arrows Rocket
Rocket Golden Knight
Arrows Rocket
Arrows
Rocket Arrows Golden Knight
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Electro Wizard Mega Knight
Rocket Arrows Mega Knight Golden Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows Electro Wizard Golden Knight
Arrows Mega Knight Golden Knight
Rocket Arrows Golden Knight
Arrows Electro Wizard
Rocket Electro Wizard Guards
Arrows Rocket Mega Knight
Rocket Arrows Electro Wizard
Mega Knight
Rocket Arrows
Electro Wizard Rocket Guards
Rocket Arrows Electro Wizard
Arrows
Rocket Electro Wizard Lumberjack Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Guards Electro Wizard Golden Knight
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight Golden Knight
Rocket Mega Knight

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