My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Bandit
Giant Snowball
Hog Rider Goblin Barrel Princess
Zap
Goblin Barrel Princess Bandit
Barbarian Barrel
Tesla Wizard Goblin Barrel Princess Bandit
The Log
Hog Rider Goblin Barrel Princess Bandit
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Hog Rider Wizard Goblin Barrel Princess Bandit
Fireball
Tesla Hog Rider Wizard Goblin Barrel Princess Bandit
Poison
Wizard Princess
Lightning
Tesla Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Princess Bandit Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Princess Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Bandit Mega Knight
Tesla
Hog Rider
Arrows Wizard Goblin Barrel Princess Bandit Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Goblin Barrel
Arrows Hog Rider Princess Bandit Mega Knight
Princess
Hog Rider Goblin Barrel Mega Knight
Bandit
Arrows Hog Rider Wizard Goblin Barrel Mega Knight
Mega Knight
Arrows Hog Rider Wizard Goblin Barrel Princess Bandit

Defense Synergies 1 9

Arrows
Mega Knight Tesla Bandit
Tesla
Arrows Wizard Princess
Hog Rider
Wizard
Tesla Bandit Mega Knight
Goblin Barrel
Princess
Tesla Bandit Mega Knight
Bandit
Arrows Wizard Princess Mega Knight
Mega Knight
Arrows Wizard Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Tesla Bandit Mega Knight
Tesla Mega Knight Bandit
Tesla Bandit Mega Knight
Arrows Princess Mega Knight
Arrows Tesla Bandit Mega Knight
Tesla Arrows Wizard Princess
Arrows Tesla Bandit Mega Knight
Tesla Princess
Tesla Bandit Mega Knight
Arrows Tesla Wizard Princess Bandit Mega Knight
Arrows Tesla Wizard Princess
Tesla Mega Knight Wizard Bandit
Wizard Mega Knight Arrows Tesla Princess
Tesla Bandit Mega Knight
Tesla Bandit Mega Knight
Tesla Wizard Mega Knight Arrows
Arrows Tesla Mega Knight Wizard Bandit
Arrows Wizard Tesla Princess Bandit Mega Knight
Tesla
Wizard Mega Knight Arrows Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Bandit
Bandit Arrows Tesla Wizard Mega Knight
Bandit Mega Knight
Mega Knight Tesla Bandit
Tesla Bandit Mega Knight
Arrows Wizard Tesla Princess
Tesla Bandit
Mega Knight Tesla
Mega Knight Bandit
Tesla
Mega Knight Tesla
Mega Knight Arrows
Mega Knight Tesla Wizard Bandit
Wizard Tesla Princess Mega Knight
Tesla
Arrows Mega Knight Tesla Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Bandit
Arrows Princess Bandit
Arrows Bandit
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Bandit
Arrows Wizard Princess Bandit
Arrows Wizard Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Wizard Princess Bandit
Arrows Wizard Princess Bandit Mega Knight
Arrows
Arrows Wizard Princess Bandit Mega Knight
Arrows Wizard Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Wizard Princess Mega Knight
Arrows Wizard Princess Bandit
Arrows Wizard Princess Bandit Mega Knight
Arrows Bandit
Arrows Wizard Princess
Wizard
Arrows Wizard Bandit Mega Knight
Arrows Princess
Mega Knight
Arrows Wizard Princess
Princess Bandit
Arrows Wizard Princess
Arrows
Wizard Princess Mega Knight
Arrows Wizard Princess
Arrows
Mega Knight
Princess
Princess
Princess Bandit Mega Knight

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