My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Hunter Electro Wizard
The Log
Hog Rider Hunter
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Hunter Bowler Electro Wizard Inferno Dragon
Fireball
Tesla Hog Rider Hunter Bowler Electro Wizard Inferno Dragon
Poison
Hunter Electro Wizard
Lightning
Tesla Hunter Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Hunter Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tesla Hog Rider Hunter Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tesla Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler
Tesla
Hog Rider
Arrows Rage Hunter Bowler Electro Wizard
Rage
Hog Rider Electro Wizard
Hunter
Hog Rider Bowler
Bowler
Arrows Hog Rider Hunter Electro Wizard
Electro Wizard
Hog Rider Rage Bowler
Inferno Dragon

Defense Synergies 0 9

Arrows
Tesla Bowler
Tesla
Arrows Bowler Electro Wizard Inferno Dragon
Hog Rider
Rage
Hunter
Bowler Electro Wizard
Bowler
Arrows Tesla Hunter Electro Wizard
Electro Wizard
Tesla Hunter Bowler Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Electro Wizard
Hunter Inferno Dragon Tesla Electro Wizard
Tesla Hunter Bowler Electro Wizard Inferno Dragon
Tesla Hunter Inferno Dragon Bowler Electro Wizard
Arrows Bowler
Arrows Bowler Tesla Hunter Electro Wizard
Tesla Hunter Electro Wizard Inferno Dragon Arrows
Bowler Arrows Tesla Electro Wizard
Tesla Hunter Inferno Dragon
Tesla Hunter Bowler Electro Wizard
Electro Wizard Arrows Tesla Hunter Bowler
Arrows Tesla Hunter Inferno Dragon Electro Wizard
Tesla Hunter Bowler Electro Wizard
Bowler Arrows Tesla Hunter Electro Wizard
Inferno Dragon Tesla Hunter Electro Wizard
Tesla Hunter Bowler Electro Wizard Inferno Dragon
Tesla Arrows Hunter Bowler Electro Wizard
Arrows Tesla Hunter Bowler Electro Wizard
Arrows Hunter Tesla Bowler Electro Wizard Inferno Dragon
Tesla Hunter Electro Wizard Inferno Dragon
Bowler Arrows Tesla Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler Electro Wizard
Electro Wizard Arrows Tesla Hunter Bowler Inferno Dragon
Hunter Bowler Electro Wizard
Hunter Bowler Tesla Electro Wizard
Tesla Hunter Bowler Inferno Dragon
Arrows Tesla Hunter Electro Wizard
Tesla Hunter Bowler Electro Wizard
Tesla Hunter Inferno Dragon
Electro Wizard Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Hunter Bowler
Arrows Bowler Electro Wizard
Bowler Tesla Hunter
Tesla Bowler
Tesla Electro Wizard Hunter Bowler Inferno Dragon
Arrows Bowler Tesla Hunter Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Electro Wizard
Arrows
Arrows
Arrows Bowler
Arrows Hunter
Arrows Bowler
Arrows Hunter Bowler
Arrows
Bowler Electro Wizard
Arrows Bowler Electro Wizard
Arrows
Hunter Bowler
Arrows
Arrows
Arrows Hunter Bowler
Arrows Bowler
Arrows
Arrows Hunter Bowler Electro Wizard
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Hunter Bowler
Inferno Dragon
Arrows Hunter Bowler Electro Wizard
Arrows Bowler
Arrows
Arrows Hunter Electro Wizard
Electro Wizard
Bowler
Arrows Hunter
Arrows Electro Wizard
Arrows Bowler
Electro Wizard
Arrows Hunter Electro Wizard
Arrows
Hunter Bowler Electro Wizard
Arrows Bowler
Arrows
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: