My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Executioner Bandit Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Tesla Elixir Golem Skeleton Army Executioner Bandit
The Log
Elixir Golem Skeleton Army Bandit
Earthquake
Tesla Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Skeleton Army Executioner Bandit
Fireball
Tesla Elixir Golem Skeleton Army Executioner Bandit
Poison
Elixir Golem Skeleton Army Executioner
Lightning
Tesla Executioner Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Bandit Tesla Golden Knight Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Skeleton Army Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bandit Mega Knight
Tesla
Elixir Golem
Arrows Executioner Bandit
Skeleton Army
Executioner
Elixir Golem Bandit Mega Knight
Bandit
Arrows Elixir Golem Executioner Mega Knight Golden Knight
Mega Knight
Arrows Executioner Bandit
Golden Knight
Bandit

Defense Synergies 1 9

Arrows
Mega Knight Tesla Bandit Golden Knight
Tesla
Arrows Skeleton Army
Elixir Golem
Skeleton Army
Tesla Executioner Bandit
Executioner
Skeleton Army Bandit Mega Knight
Bandit
Arrows Skeleton Army Executioner Mega Knight
Mega Knight
Arrows Executioner Bandit
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner Golden Knight
Skeleton Army Tesla Executioner Bandit Mega Knight
Tesla Skeleton Army Mega Knight Executioner Bandit
Tesla Skeleton Army Bandit Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Tesla Executioner Bandit Mega Knight
Tesla Arrows Executioner
Arrows Tesla Bandit Mega Knight Golden Knight
Tesla Skeleton Army
Skeleton Army Tesla Bandit Mega Knight
Skeleton Army Executioner Arrows Tesla Bandit Mega Knight
Arrows Tesla Executioner
Tesla Skeleton Army Mega Knight Bandit
Skeleton Army Executioner Mega Knight Arrows Tesla Golden Knight
Skeleton Army Tesla Bandit Mega Knight
Skeleton Army Tesla Bandit Mega Knight
Tesla Mega Knight Arrows Skeleton Army Executioner
Arrows Tesla Mega Knight Skeleton Army Executioner Bandit Golden Knight
Arrows Executioner Tesla Bandit Mega Knight
Tesla
Skeleton Army Mega Knight Arrows Tesla Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Bandit
Bandit Arrows Tesla Executioner Mega Knight
Skeleton Army Bandit Mega Knight Golden Knight
Skeleton Army Mega Knight Tesla Bandit
Tesla Skeleton Army Executioner Bandit Mega Knight
Arrows Executioner Tesla
Skeleton Army Tesla Bandit
Mega Knight Tesla Skeleton Army
Mega Knight Skeleton Army Bandit
Tesla Skeleton Army
Mega Knight Tesla Golden Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Tesla Executioner Bandit Golden Knight
Tesla Skeleton Army Executioner Mega Knight
Tesla Skeleton Army Executioner Golden Knight
Arrows Executioner Mega Knight Tesla Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit Golden Knight
Arrows Executioner Bandit Golden Knight
Arrows Bandit
Arrows
Executioner Arrows Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows Bandit Golden Knight
Arrows Bandit Golden Knight
Arrows Executioner
Executioner Bandit Golden Knight
Arrows Bandit
Arrows
Arrows Executioner Bandit Golden Knight
Arrows Executioner Bandit Mega Knight
Arrows
Arrows Executioner Bandit Mega Knight
Arrows Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner Bandit Golden Knight
Arrows Bandit Mega Knight Golden Knight
Arrows Bandit Golden Knight
Arrows Executioner
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army Bandit
Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Golden Knight
Executioner
Executioner Bandit Mega Knight Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: