My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Executioner Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Valkyrie Executioner Electro Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Valkyrie Executioner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Spear Goblins Bats Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Fireball Valkyrie Electro Wizard Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Arrows Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Golem
Bats
Valkyrie Golem
Arrows
Fireball Golem
Fireball
Arrows Golem Electro Wizard
Valkyrie
Spear Goblins Bats Executioner Electro Wizard
Executioner
Valkyrie Golem
Golem
Arrows Fireball Spear Goblins Bats Executioner Electro Wizard
Electro Wizard
Fireball Valkyrie Golem

Defense Synergies 0 12

Spear Goblins
Bats Arrows Valkyrie Electro Wizard
Bats
Spear Goblins Valkyrie Electro Wizard
Arrows
Spear Goblins Fireball Valkyrie
Fireball
Arrows Valkyrie Electro Wizard
Valkyrie
Spear Goblins Bats Arrows Fireball Executioner Electro Wizard
Executioner
Valkyrie
Golem
Electro Wizard
Spear Goblins Bats Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Executioner Electro Wizard
Bats Valkyrie Executioner Electro Wizard
Bats Valkyrie Executioner Electro Wizard
Bats Valkyrie Electro Wizard
Arrows Fireball Valkyrie
Arrows Fireball Spear Goblins Bats Valkyrie Executioner Electro Wizard
Bats Electro Wizard Spear Goblins Arrows Fireball Executioner
Arrows Fireball Valkyrie Electro Wizard
Spear Goblins Valkyrie Electro Wizard
Bats Valkyrie Executioner Electro Wizard Spear Goblins Arrows Fireball
Arrows Executioner Spear Goblins Bats Fireball Electro Wizard
Bats Fireball Valkyrie Electro Wizard
Fireball Valkyrie Executioner Bats Arrows Electro Wizard
Electro Wizard
Fireball Electro Wizard
Bats Arrows Fireball Valkyrie Executioner Electro Wizard
Arrows Fireball Spear Goblins Bats Valkyrie Executioner Electro Wizard
Arrows Valkyrie Executioner Spear Goblins Bats Fireball Electro Wizard
Electro Wizard
Valkyrie Spear Goblins Bats Arrows Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Executioner
Spear Goblins Bats Valkyrie Electro Wizard
Valkyrie Bats Fireball Electro Wizard
Valkyrie Executioner
Arrows Fireball Executioner Bats Electro Wizard
Spear Goblins Bats Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Spear Goblins Bats Fireball Valkyrie
Bats Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Fireball Valkyrie Executioner
Fireball Valkyrie Executioner
Electro Wizard Spear Goblins Bats Fireball Valkyrie Executioner
Bats Arrows Valkyrie Executioner Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Executioner Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Executioner Arrows Valkyrie
Arrows Fireball Executioner Spear Goblins Bats
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Bats Fireball Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Bats
Arrows Fireball Executioner Electro Wizard
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Executioner
Arrows Fireball Executioner Electro Wizard
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Executioner Electro Wizard
Electro Wizard Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Spear Goblins Bats Fireball
Fireball Arrows Executioner Electro Wizard
Arrows Fireball
Fireball Valkyrie Executioner Electro Wizard
Arrows Fireball Executioner
Arrows Fireball
Executioner
Bats Fireball Electro Wizard
Bats Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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