My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Elixir Golem Flying Machine Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Goblin Barrel
Giant Snowball
Skeleton Barrel Flying Machine Goblin Barrel Electro Dragon Little Prince
Zap
Skeleton Barrel Firecracker Flying Machine Goblin Barrel Little Prince
Barbarian Barrel
Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Little Prince
The Log
Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Little Prince
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Skeleton Barrel Firecracker Flying Machine Goblin Barrel Little Prince
Royal Delivery
Skeleton Barrel Firecracker Elixir Golem Flying Machine Goblin Barrel Electro Dragon Little Prince
Fireball
Skeleton Barrel Firecracker Elixir Golem Flying Machine Goblin Barrel Electro Dragon Little Prince
Poison
Skeleton Barrel Firecracker Elixir Golem Flying Machine Electro Dragon Little Prince
Lightning
Electro Dragon Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Elixir Golem Goblin Barrel Little Prince Flying Machine Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Elixir Golem Goblin Barrel
Skeleton Barrel
Firecracker Goblin Barrel Arrows Elixir Golem Flying Machine
Firecracker
Skeleton Barrel Elixir Golem Flying Machine Goblin Barrel
Elixir Golem
Firecracker Arrows Skeleton Barrel Flying Machine Goblin Barrel Electro Dragon
Flying Machine
Skeleton Barrel Firecracker Elixir Golem Electro Dragon
Goblin Barrel
Skeleton Barrel Arrows Firecracker Elixir Golem
Electro Dragon
Elixir Golem Flying Machine Little Prince
Little Prince
Electro Dragon

Defense Synergies 0 4

Arrows
Little Prince
Skeleton Barrel
Firecracker
Flying Machine Electro Dragon
Elixir Golem
Flying Machine
Firecracker Electro Dragon
Goblin Barrel
Electro Dragon
Firecracker Flying Machine
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Electro Dragon
Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon Little Prince
Arrows Skeleton Barrel Flying Machine Electro Dragon
Firecracker Little Prince
Arrows Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Flying Machine Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon Little Prince
Arrows Firecracker Flying Machine Electro Dragon Little Prince
Arrows Firecracker Flying Machine Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Electro Dragon
Arrows Firecracker Skeleton Barrel Flying Machine Electro Dragon
Flying Machine
Electro Dragon Firecracker Flying Machine
Flying Machine Electro Dragon
Arrows
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Little Prince
Arrows Firecracker Flying Machine Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Flying Machine Electro Dragon
Arrows Firecracker Skeleton Barrel Flying Machine Electro Dragon
Arrows Skeleton Barrel Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker Flying Machine
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Flying Machine Electro Dragon
Arrows Firecracker Flying Machine
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Electro Dragon
Firecracker Arrows Skeleton Barrel Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Flying Machine Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker Flying Machine
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Arrows
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon Little Prince
Arrows
Arrows Skeleton Barrel Flying Machine Electro Dragon
Arrows Firecracker Electro Dragon Little Prince
Arrows Firecracker Skeleton Barrel Flying Machine Electro Dragon
Arrows Skeleton Barrel Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Flying Machine Electro Dragon Little Prince
Electro Dragon Skeleton Barrel Firecracker Flying Machine
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Skeleton Barrel Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows
Firecracker Flying Machine Electro Dragon
Arrows Skeleton Barrel Firecracker Flying Machine Electro Dragon
Arrows
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine
Firecracker Flying Machine Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Flying Machine Little Prince

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