My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Witch Prince Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Dark Prince Prince Skeleton King
Giant Snowball
Skeleton Barrel Witch Skeleton King
Zap
Skeleton Barrel Dark Prince Witch Prince Skeleton King
Barbarian Barrel
Skeleton Barrel Dark Prince Witch Electro Wizard Skeleton King
The Log
Skeleton Barrel Dark Prince Witch Prince Skeleton King
Earthquake
Witch Skeleton King
Arrows
Skeleton Barrel Witch Skeleton King
Royal Delivery
Skeleton Barrel Dark Prince Witch Prince Electro Wizard Skeleton King
Fireball
Skeleton Barrel Witch Electro Wizard Skeleton King
Poison
Skeleton Barrel Witch Electro Wizard Skeleton King
Lightning
Dark Prince Witch Prince Electro Wizard Skeleton King
Rocket
Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Dark Prince Electro Wizard Skeleton King Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Barrel Dark Prince Electro Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Dark Prince Prince Mega Knight
Skeleton Barrel
Skeleton King Arrows Dark Prince Witch Prince Mega Knight
Dark Prince
Prince Arrows Skeleton Barrel Witch Electro Wizard
Witch
Skeleton Barrel Dark Prince Prince Mega Knight Skeleton King
Prince
Dark Prince Mega Knight Arrows Skeleton Barrel Witch Electro Wizard
Electro Wizard
Dark Prince Prince Mega Knight
Mega Knight
Prince Arrows Skeleton Barrel Witch Electro Wizard
Skeleton King
Skeleton Barrel Witch

Defense Synergies 1 11

Arrows
Mega Knight Dark Prince Prince
Skeleton Barrel
Mega Knight
Dark Prince
Arrows Witch Prince Electro Wizard
Witch
Dark Prince Prince Electro Wizard Mega Knight
Prince
Arrows Dark Prince Witch Electro Wizard
Electro Wizard
Dark Prince Witch Prince Mega Knight
Mega Knight
Arrows Skeleton Barrel Witch Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Wizard
Dark Prince Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Dark Prince Electro Wizard
Witch Prince Dark Prince Electro Wizard Mega Knight Skeleton King
Arrows Dark Prince Prince Mega Knight
Arrows Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Witch
Arrows Skeleton Barrel Electro Wizard Mega Knight
Witch Prince Skeleton King
Dark Prince Prince Electro Wizard Mega Knight
Witch Electro Wizard Arrows Dark Prince Mega Knight Skeleton King
Arrows Witch Electro Wizard
Prince Mega Knight Dark Prince Witch Electro Wizard
Mega Knight Arrows Dark Prince Witch Prince Electro Wizard Skeleton King
Prince Electro Wizard Mega Knight Skeleton King
Prince Electro Wizard Mega Knight
Mega Knight Arrows Dark Prince Witch Prince Electro Wizard
Arrows Mega Knight Dark Prince Witch Prince Electro Wizard
Arrows Witch Dark Prince Electro Wizard Mega Knight
Prince Electro Wizard
Dark Prince Mega Knight Arrows Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Witch Prince Electro Wizard
Electro Wizard Arrows Skeleton Barrel Prince Mega Knight
Mega Knight Dark Prince Witch Prince Electro Wizard
Dark Prince Prince Mega Knight Electro Wizard
Dark Prince Witch Prince Mega Knight
Arrows Skeleton Barrel Witch Electro Wizard
Dark Prince Prince Witch Electro Wizard
Mega Knight Dark Prince Prince
Electro Wizard Mega Knight Dark Prince Witch Prince
Witch
Mega Knight Dark Prince Witch Prince
Mega Knight Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince Mega Knight Witch Skeleton King
Witch Mega Knight
Witch Electro Wizard Dark Prince Prince Skeleton King
Arrows Mega Knight Dark Prince Witch Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Dark Prince Prince
Arrows Dark Prince Mega Knight
Arrows Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Prince Electro Wizard
Arrows Skeleton Barrel Dark Prince Prince Electro Wizard
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Mega Knight
Arrows
Arrows Skeleton Barrel Dark Prince Prince Electro Wizard Mega Knight
Arrows Skeleton Barrel Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Skeleton Barrel
Arrows Dark Prince Witch Mega Knight
Witch
Arrows Skeleton Barrel Witch Electro Wizard
Arrows Skeleton Barrel Witch Prince Mega Knight
Arrows Skeleton Barrel
Arrows Witch Electro Wizard
Electro Wizard Skeleton Barrel Witch
Arrows Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows
Skeleton Barrel Electro Wizard Dark Prince Witch Prince
Arrows Witch Electro Wizard
Arrows
Dark Prince Prince Electro Wizard Mega Knight
Arrows Skeleton Barrel Skeleton King
Arrows
Dark Prince Prince Mega Knight
Witch Electro Wizard Skeleton King
Witch Electro Wizard
Skeleton Barrel Dark Prince Witch Prince Electro Wizard Mega Knight

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