My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider
Giant Snowball
Skeletons Hog Rider Baby Dragon
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Knight
The Log
Skeletons Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Hog Rider Baby Dragon
Poison
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Mini P.E.K.K.A Hog Rider Baby Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Baby Dragon Arrows
Royal Giant
Arrows Hog Rider Rocket Baby Dragon
Mini P.E.K.K.A
Arrows Hog Rider Baby Dragon
Hog Rider
Arrows Knight Royal Giant Mini P.E.K.K.A Rocket Baby Dragon
Rocket
Royal Giant Hog Rider
Baby Dragon
Knight Royal Giant Mini P.E.K.K.A Hog Rider

Defense Synergies 0 8

Skeletons
Knight Mini P.E.K.K.A Baby Dragon
Arrows
Knight Mini P.E.K.K.A
Knight
Skeletons Arrows Mini P.E.K.K.A Baby Dragon
Royal Giant
Mini P.E.K.K.A
Skeletons Arrows Knight Baby Dragon
Hog Rider
Rocket
Baby Dragon
Skeletons Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Baby Dragon
Mini P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A Rocket Skeletons Knight
Mini P.E.K.K.A Skeletons Knight
Arrows Mini P.E.K.K.A Rocket
Arrows Skeletons Baby Dragon
Rocket Arrows Baby Dragon
Rocket Arrows Baby Dragon
Mini P.E.K.K.A Skeletons
Knight Skeletons Mini P.E.K.K.A
Skeletons Arrows Knight Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A Skeletons Knight Rocket
Rocket Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight
Rocket Mini P.E.K.K.A
Skeletons Arrows Knight Mini P.E.K.K.A
Arrows Knight Baby Dragon
Arrows Baby Dragon Knight
Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons
Arrows Knight Mini P.E.K.K.A Rocket Baby Dragon
Skeletons Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Knight
Skeletons Knight Mini P.E.K.K.A
Arrows Rocket Skeletons Baby Dragon
Mini P.E.K.K.A Rocket Skeletons Knight
Mini P.E.K.K.A Knight
Rocket Skeletons Knight Mini P.E.K.K.A Baby Dragon
Skeletons
Knight Mini P.E.K.K.A
Rocket Arrows
Mini P.E.K.K.A Rocket Skeletons Knight
Baby Dragon
Skeletons Knight Mini P.E.K.K.A Rocket Baby Dragon
Arrows Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Knight Rocket
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Mini P.E.K.K.A
Rocket Arrows Knight
Arrows Rocket Baby Dragon
Rocket Knight Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Baby Dragon
Rocket Arrows Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Rocket
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows
Knight Mini P.E.K.K.A Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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