My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Three Musketeers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Guards
Giant Snowball
Skeleton Dragons Royal Hogs Three Musketeers Guards Witch
Zap
Royal Hogs Three Musketeers Guards Witch
Barbarian Barrel
Wizard Royal Hogs Three Musketeers Guards Witch
The Log
Royal Hogs Three Musketeers Guards Witch
Earthquake
Royal Hogs Guards Witch
Arrows
Skeleton Dragons Royal Hogs Guards Witch
Royal Delivery
Skeleton Dragons Wizard Royal Hogs Three Musketeers Guards Witch P.E.K.K.A
Fireball
Skeleton Dragons Wizard Royal Hogs Three Musketeers Witch
Poison
Skeleton Dragons Wizard Royal Hogs Three Musketeers Guards Witch
Lightning
Skeleton Dragons Wizard Three Musketeers Witch
Rocket
Wizard Royal Hogs Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Dragons Wizard Royal Hogs Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Guards Skeleton Dragons Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A
Skeleton Dragons
Royal Hogs Three Musketeers P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Skeleton Dragons Wizard Three Musketeers Guards
Three Musketeers
Skeleton Dragons Royal Hogs Guards
Guards
Royal Hogs Three Musketeers
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Skeleton Dragons Wizard Witch

Defense Synergies 0 6

Arrows
P.E.K.K.A
Skeleton Dragons
Guards P.E.K.K.A
Wizard
Guards P.E.K.K.A
Royal Hogs
Three Musketeers
Guards
Skeleton Dragons Wizard Witch
Witch
Guards
P.E.K.K.A
Arrows Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard
P.E.K.K.A Skeleton Dragons Three Musketeers Witch
Three Musketeers Witch P.E.K.K.A Skeleton Dragons
Three Musketeers Witch P.E.K.K.A Skeleton Dragons Guards
Arrows P.E.K.K.A
Arrows Skeleton Dragons Guards
Skeleton Dragons Three Musketeers Arrows Wizard Witch
Arrows Skeleton Dragons P.E.K.K.A
Three Musketeers Witch P.E.K.K.A
Guards
Skeleton Dragons Guards Witch Arrows Wizard
Arrows Skeleton Dragons Three Musketeers Wizard Witch
P.E.K.K.A Skeleton Dragons Wizard Three Musketeers Guards Witch
Wizard Three Musketeers Arrows Skeleton Dragons Guards Witch P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers P.E.K.K.A
Wizard Three Musketeers Arrows Skeleton Dragons Witch P.E.K.K.A
Arrows Skeleton Dragons Wizard Three Musketeers Guards Witch
Arrows Wizard Witch Skeleton Dragons Guards
P.E.K.K.A Three Musketeers
Skeleton Dragons Wizard Arrows Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A
Arrows Skeleton Dragons Wizard
Guards P.E.K.K.A Witch
Guards P.E.K.K.A
P.E.K.K.A Three Musketeers Guards Witch
Arrows Skeleton Dragons Wizard Three Musketeers Witch
Guards P.E.K.K.A Witch
P.E.K.K.A
P.E.K.K.A Skeleton Dragons Witch
Witch P.E.K.K.A Skeleton Dragons Three Musketeers Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Arrows Guards
P.E.K.K.A Wizard Three Musketeers Guards Witch
Wizard Skeleton Dragons Three Musketeers Witch
Guards Witch Skeleton Dragons Three Musketeers P.E.K.K.A
Arrows Skeleton Dragons Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Guards
Wizard Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Three Musketeers Guards
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons Three Musketeers
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Three Musketeers Witch
Arrows Skeleton Dragons Wizard Three Musketeers
Arrows Three Musketeers
Skeleton Dragons
Arrows Skeleton Dragons Wizard Three Musketeers
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons Wizard Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Guards Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
P.E.K.K.A
Arrows Wizard
Guards Witch
Arrows Skeleton Dragons Wizard Three Musketeers Witch
Arrows
Skeleton Dragons Wizard Three Musketeers
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Three Musketeers P.E.K.K.A
Skeleton Dragons Guards Witch
Skeleton Dragons Witch
Witch

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