My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Skeleton Dragons Barbarians Goblin Hut Royal Hogs Skeleton Army Witch
Zap
Goblin Hut Royal Hogs Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Royal Hogs Skeleton Army Witch
The Log
Barbarians Goblin Hut Royal Hogs Skeleton Army Witch
Earthquake
Barbarians Goblin Hut Royal Hogs Skeleton Army Witch
Arrows
Skeleton Dragons Goblin Hut Royal Hogs Skeleton Army Witch
Royal Delivery
Skeleton Dragons Barbarians Valkyrie Goblin Hut Royal Hogs Skeleton Army Witch
Fireball
Skeleton Dragons Barbarians Goblin Hut Royal Hogs Skeleton Army Witch
Poison
Skeleton Dragons Barbarians Goblin Hut Royal Hogs Skeleton Army Witch
Lightning
Skeleton Dragons Valkyrie Goblin Hut Witch
Rocket
Barbarians Valkyrie Goblin Hut Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Skeleton Dragons Valkyrie Barbarians Goblin Hut Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Skeleton Dragons Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Skeleton Dragons
Valkyrie Goblin Hut Royal Hogs
Barbarians
Valkyrie
Skeleton Dragons Goblin Hut Royal Hogs Witch
Goblin Hut
Skeleton Dragons Valkyrie Royal Hogs
Royal Hogs
Arrows Skeleton Dragons Valkyrie Goblin Hut
Skeleton Army
Witch
Valkyrie

Defense Synergies 0 11

Arrows
Barbarians Valkyrie Goblin Hut
Skeleton Dragons
Barbarians Valkyrie Goblin Hut Skeleton Army
Barbarians
Arrows Skeleton Dragons Skeleton Army
Valkyrie
Arrows Skeleton Dragons Goblin Hut Witch
Goblin Hut
Arrows Skeleton Dragons Valkyrie Skeleton Army
Royal Hogs
Skeleton Army
Skeleton Dragons Barbarians Goblin Hut
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Goblin Hut
Barbarians Skeleton Army Skeleton Dragons Valkyrie Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Witch Skeleton Dragons Valkyrie
Barbarians Goblin Hut Skeleton Army Witch Skeleton Dragons Valkyrie
Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Skeleton Dragons Valkyrie
Skeleton Dragons Arrows Goblin Hut Witch
Arrows Skeleton Dragons Barbarians Valkyrie
Barbarians Witch Goblin Hut Skeleton Army
Skeleton Army Barbarians Valkyrie
Skeleton Dragons Barbarians Valkyrie Skeleton Army Witch Arrows Goblin Hut
Arrows Skeleton Dragons Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Skeleton Dragons Valkyrie Witch
Valkyrie Skeleton Army Arrows Skeleton Dragons Barbarians Goblin Hut Witch
Barbarians Skeleton Army Goblin Hut
Barbarians Skeleton Army Goblin Hut
Barbarians Arrows Skeleton Dragons Valkyrie Goblin Hut Skeleton Army Witch
Arrows Skeleton Dragons Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Arrows Valkyrie Witch Skeleton Dragons Barbarians Goblin Hut
Barbarians Goblin Hut
Skeleton Dragons Valkyrie Skeleton Army Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Goblin Hut Witch
Arrows Skeleton Dragons Valkyrie
Barbarians Skeleton Army Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Arrows Skeleton Dragons Goblin Hut Witch
Skeleton Army Barbarians Valkyrie Goblin Hut Witch
Barbarians Valkyrie Skeleton Army
Skeleton Dragons Barbarians Valkyrie Goblin Hut Skeleton Army Witch
Witch Skeleton Dragons Barbarians Goblin Hut Skeleton Army
Barbarians Valkyrie Goblin Hut Witch
Skeleton Army Arrows Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Skeleton Dragons Barbarians Valkyrie Skeleton Army Witch
Barbarians Goblin Hut Skeleton Army Witch Skeleton Dragons Valkyrie
Arrows Valkyrie Skeleton Dragons Barbarians Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Barbarians Valkyrie
Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons
Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Goblin Hut Witch
Arrows Skeleton Dragons Goblin Hut
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Valkyrie Witch
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons Valkyrie Witch
Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Skeleton Dragons Goblin Hut Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Barbarians Goblin Hut Skeleton Army Witch
Arrows Skeleton Dragons Witch
Arrows
Skeleton Dragons Valkyrie
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch

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