My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Balloon Inferno Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon Phoenix Lava Hound
Giant Snowball
Skeleton Dragons Barbarians Balloon Miner Inferno Dragon Lava Hound
Zap
Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Skeleton Dragons Lava Hound
Royal Delivery
Skeleton Dragons Barbarians Balloon Miner Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Barbarians Balloon Inferno Dragon Lava Hound
Poison
Skeleton Dragons Barbarians Balloon Phoenix Lava Hound
Lightning
Skeleton Dragons Balloon Inferno Dragon Phoenix
Rocket
Barbarians Balloon Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Skeleton Dragons Inferno Dragon Phoenix Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Skeleton Dragons Inferno Dragon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Miner Phoenix
Skeleton Dragons
Lava Hound Balloon Miner Inferno Dragon
Barbarians
Balloon
Balloon
Arrows Miner Lava Hound Skeleton Dragons Barbarians
Miner
Balloon Lava Hound Arrows Skeleton Dragons Inferno Dragon
Inferno Dragon
Lava Hound Skeleton Dragons Miner
Phoenix
Arrows
Lava Hound
Arrows Skeleton Dragons Balloon Miner Inferno Dragon

Defense Synergies 0 4

Arrows
Barbarians Phoenix
Skeleton Dragons
Barbarians Inferno Dragon
Barbarians
Arrows Skeleton Dragons
Balloon
Miner
Inferno Dragon
Skeleton Dragons
Phoenix
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Barbarians Inferno Dragon Skeleton Dragons Phoenix
Barbarians Skeleton Dragons Inferno Dragon
Barbarians Inferno Dragon Skeleton Dragons Phoenix
Arrows Barbarians
Arrows Skeleton Dragons
Skeleton Dragons Inferno Dragon Arrows Phoenix
Arrows Skeleton Dragons Barbarians Phoenix
Barbarians Inferno Dragon Phoenix
Barbarians Miner Phoenix
Skeleton Dragons Barbarians Arrows
Arrows Skeleton Dragons Inferno Dragon Phoenix
Barbarians Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Barbarians Inferno Dragon Phoenix
Barbarians Inferno Dragon
Barbarians Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons Barbarians Inferno Dragon
Barbarians Inferno Dragon Phoenix
Skeleton Dragons Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Skeleton Dragons Miner Inferno Dragon Phoenix
Barbarians
Barbarians Phoenix
Barbarians Inferno Dragon Phoenix
Arrows Skeleton Dragons
Barbarians Phoenix
Barbarians Inferno Dragon Phoenix
Skeleton Dragons Barbarians Inferno Dragon Phoenix
Skeleton Dragons Barbarians Inferno Dragon Phoenix
Inferno Dragon Barbarians Phoenix
Arrows Barbarians Phoenix
Barbarians
Skeleton Dragons Barbarians
Barbarians Phoenix Skeleton Dragons Inferno Dragon
Arrows Skeleton Dragons Barbarians Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Miner Skeleton Dragons
Miner Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Miner
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Miner
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons
Inferno Dragon
Arrows Miner Skeleton Dragons
Arrows Skeleton Dragons Miner
Miner Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons
Arrows
Barbarians
Arrows Skeleton Dragons
Arrows
Miner Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Miner

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