My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Wizard Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Dark Prince
Giant Snowball
Royal Recruits Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Royal Recruits Battle Ram Bomb Tower Wizard Dark Prince
The Log
Royal Recruits Battle Ram Dark Prince
Earthquake
Bomb Tower
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram Wizard Dark Prince Mother Witch
Fireball
Battle Ram Bomb Tower Wizard Mother Witch
Poison
Royal Recruits Bomb Tower Wizard Mother Witch
Lightning
Battle Ram Bomb Tower Wizard Dark Prince Mother Witch
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Dark Prince Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Ram Bomb Tower Dark Prince Poison Mother Witch Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Ram Bomb Tower Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Mother Witch
Royal Recruits
Battle Ram
Battle Ram
Poison Arrows Royal Recruits Mother Witch
Bomb Tower
Wizard
Dark Prince
Dark Prince
Arrows Wizard Poison Mother Witch
Poison
Battle Ram Dark Prince Mother Witch
Mother Witch
Arrows Battle Ram Dark Prince Poison

Defense Synergies 0 7

Arrows
Bomb Tower Dark Prince Mother Witch
Royal Recruits
Battle Ram
Bomb Tower
Arrows
Wizard
Dark Prince
Dark Prince
Arrows Wizard Poison Mother Witch
Poison
Dark Prince Mother Witch
Mother Witch
Arrows Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Bomb Tower Royal Recruits Dark Prince
Bomb Tower Royal Recruits Dark Prince
Royal Recruits Bomb Tower Dark Prince
Arrows Royal Recruits Bomb Tower Dark Prince Poison
Arrows Bomb Tower Dark Prince Mother Witch
Arrows Bomb Tower Wizard Poison
Arrows Royal Recruits Bomb Tower Poison
Royal Recruits Bomb Tower
Royal Recruits Dark Prince
Poison Mother Witch Arrows Royal Recruits Bomb Tower Wizard Dark Prince
Arrows Wizard Poison
Royal Recruits Bomb Tower Wizard Dark Prince
Bomb Tower Wizard Arrows Royal Recruits Dark Prince Poison
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits
Bomb Tower Wizard Arrows Royal Recruits Dark Prince Poison
Arrows Bomb Tower Royal Recruits Wizard Dark Prince
Arrows Bomb Tower Wizard Poison Royal Recruits Dark Prince Mother Witch
Royal Recruits Bomb Tower
Royal Recruits Wizard Dark Prince Arrows Bomb Tower Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince
Poison Arrows Bomb Tower Wizard
Royal Recruits Bomb Tower Dark Prince
Royal Recruits Dark Prince
Royal Recruits Dark Prince
Arrows Wizard Poison Mother Witch Bomb Tower
Royal Recruits Dark Prince Bomb Tower
Royal Recruits Bomb Tower Dark Prince
Royal Recruits Bomb Tower Dark Prince Poison
Royal Recruits
Royal Recruits Bomb Tower Dark Prince
Royal Recruits Arrows Dark Prince Poison
Royal Recruits Dark Prince Bomb Tower Wizard
Royal Recruits Wizard Bomb Tower
Royal Recruits Bomb Tower Dark Prince Poison
Arrows Poison Royal Recruits Bomb Tower Wizard Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits
Arrows Poison
Arrows Poison
Arrows Royal Recruits Dark Prince Poison
Wizard Poison Arrows Dark Prince
Arrows Wizard Poison Mother Witch
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard
Poison
Poison Arrows Royal Recruits Wizard Dark Prince
Poison Arrows Wizard
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Royal Recruits Wizard Poison
Arrows Poison
Arrows Wizard Dark Prince Poison
Arrows Wizard Poison Mother Witch
Poison
Arrows Wizard Poison
Arrows Royal Recruits Poison
Arrows Poison Mother Witch Wizard Dark Prince
Arrows Poison Wizard
Arrows Wizard Poison
Poison Arrows
Poison Arrows Wizard Mother Witch
Wizard Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Royal Recruits Dark Prince
Poison Arrows Wizard
Arrows
Poison Wizard Dark Prince
Arrows Wizard Poison
Arrows Poison
Royal Recruits Dark Prince
Royal Recruits Poison
Poison
Poison Royal Recruits Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: