My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Goblin Cage Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Miner
Giant Snowball
Royal Recruits Musketeer Wall Breakers Witch Miner
Zap
Wall Breakers Witch
Barbarian Barrel
Royal Recruits Musketeer Goblin Cage Wall Breakers Witch
The Log
Royal Recruits Musketeer Goblin Cage Wall Breakers Witch
Earthquake
Goblin Cage Witch
Arrows
Royal Recruits Wall Breakers Witch
Royal Delivery
Royal Recruits Musketeer Goblin Cage Wall Breakers Witch Miner
Fireball
Musketeer Goblin Cage Wall Breakers Witch
Poison
Royal Recruits Musketeer Goblin Cage Witch
Lightning
Musketeer Goblin Cage Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Void Miner Musketeer Goblin Cage Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Void Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Wall Breakers Miner
Royal Recruits
Musketeer Wall Breakers
Musketeer
Royal Recruits Goblin Cage Miner
Goblin Cage
Musketeer Wall Breakers Witch Miner
Wall Breakers
Miner Arrows Royal Recruits Goblin Cage
Void
Arrows
Witch
Goblin Cage Miner
Miner
Wall Breakers Arrows Musketeer Goblin Cage Witch

Defense Synergies 0 4

Arrows
Void
Royal Recruits
Musketeer
Goblin Cage Miner
Goblin Cage
Musketeer Witch
Wall Breakers
Void
Arrows
Witch
Goblin Cage
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Goblin Cage Void
Royal Recruits Musketeer Goblin Cage Witch
Goblin Cage Witch Royal Recruits Musketeer Void
Royal Recruits Goblin Cage Witch Musketeer
Arrows Royal Recruits Goblin Cage
Arrows Musketeer
Musketeer Arrows Goblin Cage Void Witch
Arrows Royal Recruits Musketeer Goblin Cage Void
Witch Royal Recruits Musketeer Goblin Cage
Royal Recruits Musketeer Miner
Witch Arrows Royal Recruits Musketeer
Arrows Musketeer Witch
Royal Recruits Goblin Cage Musketeer Witch
Arrows Royal Recruits Goblin Cage Witch
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Arrows Royal Recruits Musketeer Goblin Cage Witch
Arrows Goblin Cage Royal Recruits Musketeer Witch
Arrows Goblin Cage Witch Royal Recruits Musketeer
Royal Recruits Musketeer Goblin Cage
Royal Recruits Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Void Witch
Void Arrows Musketeer Miner
Royal Recruits Musketeer Goblin Cage Witch
Royal Recruits Musketeer Goblin Cage
Royal Recruits Musketeer Goblin Cage Witch
Arrows Musketeer Witch
Royal Recruits Musketeer Goblin Cage Void Witch
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Void Witch
Royal Recruits Witch Musketeer Goblin Cage
Royal Recruits Musketeer Goblin Cage Witch
Royal Recruits Arrows Goblin Cage Void
Royal Recruits Goblin Cage Witch
Royal Recruits Musketeer Goblin Cage Witch
Royal Recruits Witch Musketeer Goblin Cage
Arrows Royal Recruits Musketeer Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits Musketeer
Arrows Void Musketeer Miner
Arrows Void Miner
Arrows Royal Recruits Musketeer Void
Arrows
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows Void Miner
Musketeer Void
Void Miner Arrows Royal Recruits Musketeer
Void Arrows Musketeer
Musketeer Void Miner
Arrows Musketeer Void
Arrows Musketeer
Arrows Musketeer Witch
Arrows Royal Recruits Musketeer
Arrows
Void Arrows Musketeer
Arrows Witch Miner
Musketeer Void
Arrows Void
Void Musketeer
Arrows Royal Recruits Musketeer Void
Arrows Witch
Witch
Arrows Void Miner Musketeer Witch
Void Arrows Musketeer Witch Miner
Void Miner Arrows Musketeer
Arrows Musketeer Witch
Musketeer Void Witch
Void
Void Arrows Musketeer Miner
Void Arrows
Arrows
Royal Recruits Musketeer Void Witch
Arrows Musketeer Witch
Arrows
Void Miner Musketeer
Arrows Musketeer
Void Arrows
Royal Recruits Musketeer
Royal Recruits Musketeer Witch
Musketeer Void Witch
Void Royal Recruits Musketeer Witch Miner

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