My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Skeleton Army
Giant Snowball
Goblins Cannon Three Musketeers Skeleton Army
Zap
Goblins Cannon Royal Giant Three Musketeers Skeleton Army
Barbarian Barrel
Goblins Cannon Valkyrie Three Musketeers Skeleton Army
The Log
Goblins Cannon Royal Giant Three Musketeers Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Valkyrie Three Musketeers Skeleton Army
Fireball
Cannon Three Musketeers Skeleton Army
Poison
Cannon Three Musketeers Skeleton Army
Lightning
Cannon Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Cannon Skeleton Army Valkyrie Royal Giant Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Cannon Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Valkyrie
Arrows
Royal Giant
Cannon
Royal Giant
Arrows Goblins Rocket
Valkyrie
Goblins Three Musketeers
Rocket
Royal Giant
Three Musketeers
Valkyrie
Skeleton Army

Defense Synergies 0 6

Goblins
Cannon
Arrows
Cannon Valkyrie
Cannon
Goblins Arrows Valkyrie Rocket Skeleton Army
Royal Giant
Valkyrie
Arrows Cannon
Rocket
Cannon
Three Musketeers
Skeleton Army
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Valkyrie
Skeleton Army Goblins Cannon Valkyrie Three Musketeers
Cannon Rocket Three Musketeers Skeleton Army Goblins Valkyrie
Cannon Three Musketeers Skeleton Army Goblins Valkyrie
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Goblins Cannon Valkyrie
Rocket Three Musketeers Arrows Cannon
Rocket Arrows Cannon Valkyrie
Cannon Three Musketeers Goblins Skeleton Army
Skeleton Army Goblins Cannon Valkyrie
Goblins Valkyrie Skeleton Army Arrows Cannon
Arrows Three Musketeers
Cannon Skeleton Army Valkyrie Rocket Three Musketeers
Valkyrie Rocket Three Musketeers Skeleton Army Goblins Arrows Cannon
Skeleton Army Cannon Three Musketeers
Rocket Skeleton Army Cannon Three Musketeers
Three Musketeers Goblins Arrows Cannon Valkyrie Skeleton Army
Arrows Cannon Goblins Valkyrie Three Musketeers Skeleton Army
Arrows Valkyrie Cannon
Cannon Three Musketeers
Valkyrie Skeleton Army Goblins Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins
Arrows Valkyrie Rocket
Skeleton Army Goblins Valkyrie Rocket
Valkyrie Rocket Skeleton Army
Cannon Valkyrie Three Musketeers Skeleton Army
Arrows Rocket Three Musketeers
Rocket Skeleton Army Goblins Valkyrie
Valkyrie Skeleton Army
Rocket Goblins Valkyrie Skeleton Army
Cannon Three Musketeers Skeleton Army
Valkyrie
Rocket Skeleton Army Arrows Valkyrie
Rocket Skeleton Army Cannon Valkyrie Three Musketeers
Cannon Valkyrie Three Musketeers Skeleton Army
Skeleton Army Goblins Valkyrie Rocket Three Musketeers
Arrows Valkyrie Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Goblins Three Musketeers
Rocket Arrows Valkyrie
Arrows Rocket
Rocket Three Musketeers
Arrows Rocket
Arrows
Rocket Arrows Three Musketeers
Arrows Rocket Three Musketeers
Arrows Rocket Three Musketeers
Rocket
Rocket Arrows Three Musketeers
Rocket Arrows Valkyrie
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie
Arrows
Arrows
Rocket Arrows
Arrows
Rocket
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket Skeleton Army
Rocket Arrows Three Musketeers
Arrows
Valkyrie Rocket Three Musketeers
Arrows
Rocket Arrows
Three Musketeers
Rocket
Rocket
Rocket

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