My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch
Zap
Bomber Goblin Gang Royal Giant Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch
The Log
Bomber Goblin Gang Royal Giant Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch
Fireball
Bomber Goblin Gang Goblin Barrel Skeleton Army Witch
Poison
Bomber Goblin Gang Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Goblin Barrel Skeleton Army Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Arrows
Royal Giant Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant
Royal Giant
Bomber Arrows Goblin Barrel Goblin Gang Rocket Witch
Rocket
Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Royal Giant

Defense Synergies 0 1

Bomber
Arrows
Goblin Gang
Skeleton Army
Royal Giant
Rocket
Goblin Barrel
Skeleton Army
Goblin Gang
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Skeleton Army Bomber Goblin Gang Witch
Goblin Gang Rocket Skeleton Army Witch Bomber
Skeleton Army Witch Bomber Goblin Gang
Bomber Arrows Rocket Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber
Rocket Arrows Goblin Gang Witch
Rocket Arrows
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber
Goblin Gang Skeleton Army Witch Bomber Arrows
Arrows Goblin Gang Witch
Skeleton Army Bomber Goblin Gang Rocket Witch
Bomber Rocket Skeleton Army Arrows Goblin Gang Witch
Skeleton Army Goblin Gang
Rocket Skeleton Army Goblin Gang
Bomber Arrows Goblin Gang Skeleton Army Witch
Arrows Bomber Goblin Gang Skeleton Army Witch
Arrows Witch Bomber
Bomber Goblin Gang Skeleton Army Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch
Bomber Arrows Goblin Gang Rocket
Goblin Gang Skeleton Army Rocket Witch
Goblin Gang Rocket Skeleton Army
Goblin Gang Skeleton Army Witch
Arrows Rocket Goblin Gang Witch
Goblin Gang Rocket Skeleton Army Witch
Skeleton Army
Rocket Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Witch
Rocket Skeleton Army Arrows
Rocket Skeleton Army Goblin Gang Witch
Bomber Skeleton Army Witch
Goblin Gang Skeleton Army Witch Bomber Rocket
Arrows Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Bomber Rocket Arrows
Arrows Rocket Witch
Bomber Arrows Witch
Arrows
Arrows
Rocket Goblin Gang
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows Witch
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows
Rocket Bomber Arrows Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Rocket Arrows
Arrows Witch
Rocket Witch
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Rocket Skeleton Army Witch
Rocket Arrows Witch
Arrows
Goblin Gang Rocket
Arrows Bomber
Rocket Arrows
Goblin Gang Rocket Witch
Rocket Witch
Rocket Witch

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