My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Princess Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Battle Healer Prince Princess Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Prince Phoenix
Giant Snowball
Battle Ram Hog Rider Princess
Zap
Battle Ram Prince Princess
Barbarian Barrel
Battle Ram Princess
The Log
Battle Ram Hog Rider Prince Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Battle Ram Hog Rider Battle Healer Prince Princess Mother Witch
Fireball
Battle Ram Hog Rider Battle Healer Princess Mother Witch
Poison
Battle Healer Princess Phoenix Mother Witch
Lightning
Battle Ram Battle Healer Prince Phoenix Mother Witch
Rocket
Hog Rider Battle Healer Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Battle Healer Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Battle Ram Hog Rider Battle Healer Phoenix Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Battle Ram Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram Battle Healer Prince Phoenix Mother Witch
Battle Ram
Arrows Battle Healer Princess Mother Witch
Hog Rider
Arrows Battle Healer Prince Princess Mother Witch
Battle Healer
Arrows Battle Ram Hog Rider Prince Princess
Prince
Arrows Hog Rider Battle Healer Princess
Princess
Battle Ram Hog Rider Battle Healer Prince Mother Witch
Phoenix
Arrows
Mother Witch
Arrows Battle Ram Hog Rider Princess

Defense Synergies 0 9

Arrows
Battle Healer Prince Phoenix Mother Witch
Battle Ram
Hog Rider
Battle Healer
Arrows Prince Princess Phoenix Mother Witch
Prince
Arrows Battle Healer
Princess
Battle Healer Mother Witch
Phoenix
Arrows Battle Healer
Mother Witch
Arrows Battle Healer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Battle Healer Prince Phoenix
Prince
Prince Phoenix
Arrows Battle Healer Prince Princess
Arrows Mother Witch
Arrows Princess Phoenix
Arrows Battle Healer Phoenix
Prince Princess Phoenix
Battle Healer Prince Phoenix
Mother Witch Arrows Princess
Arrows Princess Phoenix
Prince Battle Healer
Arrows Prince Princess
Prince Phoenix
Prince
Arrows Prince
Arrows Battle Healer Prince
Arrows Battle Healer Princess Mother Witch
Prince Phoenix
Arrows Battle Healer Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Prince
Arrows Battle Healer Prince Phoenix
Battle Healer Prince
Prince Battle Healer Phoenix
Battle Healer Prince Phoenix
Arrows Mother Witch Princess
Prince Battle Healer Phoenix
Battle Healer Prince Phoenix
Prince Phoenix
Phoenix
Prince Phoenix
Arrows Prince Phoenix
Prince
Princess
Phoenix Battle Healer Prince
Arrows Battle Healer Princess Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Prince
Arrows
Arrows Mother Witch Princess
Arrows Princess
Arrows Princess
Arrows
Prince
Arrows Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess
Arrows
Arrows Prince Princess
Arrows Princess Mother Witch
Prince
Arrows Princess
Prince
Arrows
Arrows Mother Witch Princess
Arrows Princess
Arrows Prince Princess
Arrows
Arrows Princess Mother Witch
Arrows
Arrows Princess
Prince
Arrows Princess
Prince Princess
Arrows Princess
Arrows
Prince Princess
Arrows Princess
Arrows
Prince
Princess
Princess
Prince Princess

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