My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Prince
Giant Snowball
Bats Guards
Zap
Bats Royal Giant Guards Prince
Barbarian Barrel
Guards Ice Wizard
The Log
Royal Giant Guards Prince
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Prince Ice Wizard
Fireball
Ice Wizard
Poison
Bats Guards Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Poison Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Ice Wizard Poison Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Prince
Arrows
Royal Giant Prince
Royal Giant
Bats Arrows Poison Ice Wizard Guards The Log
Guards
Royal Giant The Log
Poison
Royal Giant Prince The Log
Prince
Bats Arrows Poison The Log Ice Wizard
The Log
Royal Giant Guards Poison Prince
Ice Wizard
Royal Giant Prince

Defense Synergies 1 13

Bats
Prince The Log Ice Wizard
Arrows
Prince Ice Wizard
Royal Giant
Guards
Poison Prince The Log Ice Wizard
Poison
Guards The Log Ice Wizard
Prince
The Log Bats Arrows Guards Ice Wizard
The Log
Prince Bats Guards Poison Ice Wizard
Ice Wizard
Bats Arrows Guards Poison Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bats Prince The Log Ice Wizard
Prince Bats Ice Wizard
Prince Bats Guards Ice Wizard
Arrows Poison Prince The Log
Arrows The Log Bats Guards Ice Wizard
Bats Arrows Poison Ice Wizard
Arrows Poison The Log
Prince Ice Wizard
Guards Prince Ice Wizard
Bats Guards Poison Ice Wizard Arrows The Log
Arrows Bats Poison Ice Wizard
Prince Bats Guards The Log Ice Wizard
Bats Arrows Guards Poison Prince The Log
Prince
Prince The Log
Bats Arrows Poison Prince
Arrows Bats Guards Prince The Log Ice Wizard
Arrows Poison The Log Bats Guards Ice Wizard
Prince
Bats Arrows Guards Poison Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Poison Arrows Prince The Log
Guards Bats Prince The Log
Guards Prince Bats The Log
Guards Prince
Arrows Poison Bats Ice Wizard
Guards Prince Bats Ice Wizard
Prince
Bats Poison Prince The Log
Guards
Bats Guards Prince
Arrows Guards Poison Prince The Log
Prince Guards
Guards Bats Poison Prince The Log
Bats Arrows Poison The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards The Log
Arrows Poison The Log Ice Wizard
Arrows Poison The Log
Arrows Guards Poison Prince The Log
Poison Arrows The Log
Arrows Poison Bats Ice Wizard
Arrows Poison The Log
Arrows Poison The Log Ice Wizard
Arrows Poison The Log
Bats Guards Poison Prince
Poison Arrows Prince The Log
Poison Arrows
Poison The Log
Arrows Poison
Arrows Poison Prince The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Bats
Arrows Poison Prince The Log
Arrows Poison The Log
Poison Prince The Log
Arrows Poison
Prince The Log
Arrows Poison The Log
Arrows Poison The Log Ice Wizard
Arrows Poison The Log Ice Wizard
Arrows Poison Prince The Log
Poison Arrows The Log
Poison Bats Arrows Ice Wizard
Bats Guards Poison
Poison Arrows The Log
Arrows Poison
Prince
Arrows Poison The Log
Bats Guards Prince
Poison Arrows Ice Wizard
Arrows The Log
Poison Prince
Arrows The Log Poison
Arrows Poison
Prince
Bats Guards Poison The Log
Bats Poison
Poison Prince The Log

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