My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Goblin Hut Wizard Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Furnace Goblin Hut
Zap
Royal Giant Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Wizard Barbarian Hut
The Log
Royal Giant Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Wizard
Fireball
Furnace Goblin Hut Wizard Barbarian Hut
Poison
Furnace Goblin Hut Wizard Barbarian Hut
Lightning
Furnace Goblin Hut Wizard Barbarian Hut
Rocket
Furnace Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Goblin Hut Wizard Royal Giant Rocket Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Furnace Goblin Hut Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Barbarian Hut Mega Knight
Royal Giant
Arrows Furnace Goblin Hut Wizard Rocket Barbarian Hut
Furnace
Royal Giant Goblin Hut Barbarian Hut
Goblin Hut
Royal Giant Furnace Barbarian Hut Mega Knight
Wizard
Royal Giant Mega Knight
Rocket
Royal Giant
Barbarian Hut
Arrows Royal Giant Furnace Goblin Hut
Mega Knight
Arrows Goblin Hut Wizard

Defense Synergies 1 8

Arrows
Mega Knight Furnace Goblin Hut Barbarian Hut
Royal Giant
Furnace
Arrows Goblin Hut Barbarian Hut
Goblin Hut
Arrows Furnace Wizard Barbarian Hut
Wizard
Goblin Hut Mega Knight
Rocket
Barbarian Hut
Arrows Furnace Goblin Hut
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut Wizard
Barbarian Hut Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Rocket Barbarian Hut Mega Knight
Goblin Hut Barbarian Hut Furnace Mega Knight
Arrows Rocket Mega Knight
Arrows Furnace Mega Knight
Furnace Rocket Arrows Goblin Hut Wizard Barbarian Hut
Rocket Barbarian Hut Arrows Mega Knight
Barbarian Hut Furnace Goblin Hut
Mega Knight
Arrows Furnace Goblin Hut Wizard Mega Knight
Arrows Furnace Goblin Hut Wizard Barbarian Hut
Furnace Goblin Hut Barbarian Hut Mega Knight Wizard Rocket
Wizard Rocket Barbarian Hut Mega Knight Arrows Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut Mega Knight
Rocket Barbarian Hut Furnace Goblin Hut Mega Knight
Wizard Barbarian Hut Mega Knight Arrows Furnace Goblin Hut
Arrows Mega Knight Furnace Goblin Hut Wizard Barbarian Hut
Arrows Furnace Wizard Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Goblin Hut
Wizard Mega Knight Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Furnace Goblin Hut
Arrows Wizard Rocket Mega Knight
Mega Knight Furnace Goblin Hut Rocket Barbarian Hut
Rocket Mega Knight Barbarian Hut
Barbarian Hut Goblin Hut Mega Knight
Arrows Furnace Wizard Rocket Goblin Hut
Rocket Furnace Goblin Hut Barbarian Hut
Mega Knight Barbarian Hut
Rocket Mega Knight Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut
Mega Knight Goblin Hut
Rocket Mega Knight Arrows
Rocket Mega Knight Wizard Barbarian Hut
Wizard Furnace Barbarian Hut Mega Knight
Goblin Hut Furnace Rocket Barbarian Hut
Arrows Mega Knight Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Hut
Arrows
Rocket Arrows Goblin Hut Barbarian Hut
Arrows Rocket Barbarian Hut
Wizard Rocket Arrows Furnace Mega Knight
Arrows Wizard Furnace Rocket
Arrows Furnace Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Goblin Hut Barbarian Hut
Arrows Rocket
Arrows Furnace Goblin Hut Barbarian Hut
Rocket Arrows Furnace Goblin Hut Wizard Barbarian Hut
Arrows Furnace Goblin Hut Wizard Rocket Barbarian Hut Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarian Hut
Arrows Furnace Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Furnace Wizard
Rocket Goblin Hut Wizard
Arrows Wizard Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Goblin Hut Rocket Barbarian Hut
Rocket Arrows Wizard
Arrows
Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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