My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Giant Skeleton Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Little Prince
Zap
Royal Giant Inferno Tower Little Prince
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton Little Prince
The Log
Royal Giant Giant Skeleton Little Prince
Earthquake
Inferno Tower
Arrows
Little Prince
Royal Delivery
Wizard Giant Skeleton Little Prince
Fireball
Inferno Tower Wizard Little Prince
Poison
Inferno Tower Wizard Little Prince
Lightning
Inferno Tower Wizard Little Prince
Rocket
Inferno Tower Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Fireball Inferno Tower Wizard Royal Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Little Prince Fireball Inferno Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Giant Skeleton Mega Knight
Royal Giant
Arrows Fireball Wizard Giant Skeleton
Fireball
Arrows Royal Giant Mega Knight Little Prince
Inferno Tower
Wizard
Royal Giant Giant Skeleton Mega Knight
Giant Skeleton
Arrows Royal Giant Wizard
Mega Knight
Arrows Fireball Wizard
Little Prince
Fireball

Defense Synergies 1 11

Arrows
Mega Knight Fireball Inferno Tower Giant Skeleton Little Prince
Royal Giant
Fireball
Arrows Inferno Tower Mega Knight Little Prince
Inferno Tower
Arrows Fireball Mega Knight
Wizard
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Wizard Little Prince
Mega Knight
Arrows Fireball Inferno Tower Wizard
Little Prince
Arrows Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Mega Knight
Inferno Tower Mega Knight Giant Skeleton
Inferno Tower Mega Knight
Arrows Fireball Giant Skeleton Mega Knight
Arrows Fireball Mega Knight
Inferno Tower Arrows Fireball Wizard Little Prince
Arrows Fireball Inferno Tower Giant Skeleton Mega Knight
Inferno Tower
Inferno Tower Giant Skeleton Mega Knight Little Prince
Arrows Fireball Wizard Giant Skeleton Mega Knight
Arrows Inferno Tower Fireball Wizard
Inferno Tower Mega Knight Fireball Wizard Giant Skeleton
Fireball Wizard Mega Knight Arrows
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Wizard Mega Knight Arrows Fireball Inferno Tower
Arrows Fireball Mega Knight Wizard Little Prince
Arrows Wizard Fireball Giant Skeleton Mega Knight Little Prince
Inferno Tower
Wizard Mega Knight Arrows Fireball Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Giant Skeleton
Fireball Arrows Wizard Mega Knight
Giant Skeleton Mega Knight Inferno Tower
Giant Skeleton Mega Knight Fireball Inferno Tower
Inferno Tower Giant Skeleton Mega Knight
Arrows Fireball Wizard
Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Fireball Inferno Tower
Inferno Tower
Mega Knight Inferno Tower Giant Skeleton
Mega Knight Arrows Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Inferno Tower Fireball Giant Skeleton Little Prince
Arrows Mega Knight Fireball Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight Little Prince
Fireball Giant Skeleton Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight Little Prince
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Arrows Fireball Wizard Little Prince
Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Giant Skeleton Mega Knight
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball Giant Skeleton
Mega Knight
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton Mega Knight Little Prince

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