My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Cannon Cart Ice Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Cannon Cart Inferno Dragon
Barbarian Barrel
Cannon Cart Ice Wizard Electro Wizard
The Log
Royal Giant Cannon Cart
Earthquake
Arrows
Royal Delivery
Cannon Cart Ice Wizard Electro Wizard Inferno Dragon
Fireball
Cannon Cart Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Cannon Cart Ice Wizard Electro Wizard Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Electro Wizard Inferno Dragon Cannon Cart Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Cannon Cart Mega Knight
Royal Giant
Arrows Ice Wizard Cannon Cart The Log Electro Wizard
Cannon Cart
The Log Arrows Royal Giant Electro Wizard
The Log
Cannon Cart Royal Giant Mega Knight
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Cannon Cart Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows The Log Electro Wizard

Defense Synergies 1 13

Arrows
Mega Knight Cannon Cart Ice Wizard
Royal Giant
Cannon Cart
Arrows Ice Wizard Electro Wizard
The Log
Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Ice Wizard
Arrows Cannon Cart The Log Inferno Dragon Mega Knight
Electro Wizard
Cannon Cart The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight
Arrows The Log Ice Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Electro Wizard
Inferno Dragon Cannon Cart The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight Cannon Cart Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Cannon Cart Ice Wizard Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Cannon Cart Ice Wizard Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Ice Wizard
Arrows Cannon Cart The Log Electro Wizard Mega Knight
Inferno Dragon Ice Wizard
Cannon Cart Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Arrows Cannon Cart The Log Mega Knight
Arrows Inferno Dragon Ice Wizard Electro Wizard
Mega Knight Cannon Cart The Log Ice Wizard Electro Wizard
Mega Knight Arrows Cannon Cart The Log Electro Wizard
Inferno Dragon Cannon Cart Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Cart Electro Wizard
Arrows Mega Knight Cannon Cart The Log Ice Wizard Electro Wizard
Arrows The Log Cannon Cart Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Cannon Cart Electro Wizard Inferno Dragon
Mega Knight Arrows Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard
Electro Wizard Arrows Cannon Cart The Log Inferno Dragon Mega Knight
Mega Knight Cannon Cart The Log Electro Wizard
Mega Knight Cannon Cart The Log Electro Wizard
Cannon Cart Inferno Dragon Mega Knight
Arrows Ice Wizard Electro Wizard
Cannon Cart Ice Wizard Electro Wizard
Mega Knight Cannon Cart Inferno Dragon
Electro Wizard Mega Knight Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Cannon Cart
Mega Knight Arrows The Log Electro Wizard
Cannon Cart Mega Knight
Cannon Cart Mega Knight
Electro Wizard Cannon Cart The Log Inferno Dragon
Arrows Mega Knight Cannon Cart The Log Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard Electro Wizard
Arrows Cannon Cart The Log
Cannon Cart Arrows The Log
Arrows The Log Mega Knight
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Electro Wizard
Arrows Cannon Cart The Log Electro Wizard
Arrows
Cannon Cart The Log
Arrows Cannon Cart
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Cannon Cart The Log
Arrows The Log Ice Wizard Mega Knight
Inferno Dragon
Arrows The Log Ice Wizard Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Ice Wizard Electro Wizard
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Cannon Cart
Arrows Ice Wizard Electro Wizard
Arrows The Log
Cannon Cart Electro Wizard Mega Knight
Arrows The Log
Arrows
Cannon Cart Mega Knight
The Log Electro Wizard
Electro Wizard
Cannon Cart The Log Electro Wizard Mega Knight

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