My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Giant Skeleton P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Musketeer Goblin Barrel
Zap
Goblin Barrel Sparky
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel Giant Skeleton Sparky
The Log
Musketeer Goblin Barrel Giant Skeleton Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Valkyrie Wizard Goblin Barrel Giant Skeleton P.E.K.K.A Sparky
Fireball
Musketeer Wizard Goblin Barrel Sparky
Poison
Musketeer Wizard Sparky
Lightning
Musketeer Valkyrie Wizard Sparky
Rocket
Musketeer Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Musketeer Valkyrie Wizard Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Musketeer Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Goblin Barrel Giant Skeleton
Musketeer
Valkyrie Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Goblin Barrel Wizard Giant Skeleton P.E.K.K.A Sparky
Wizard
Valkyrie Giant Skeleton P.E.K.K.A Sparky
Goblin Barrel
Valkyrie Arrows Giant Skeleton P.E.K.K.A Sparky
Giant Skeleton
Arrows Musketeer Valkyrie Wizard Goblin Barrel Sparky
P.E.K.K.A
Arrows Musketeer Valkyrie Wizard Goblin Barrel
Sparky
Arrows Valkyrie Wizard Goblin Barrel Giant Skeleton

Defense Synergies 1 11

Arrows
Valkyrie Giant Skeleton P.E.K.K.A Sparky
Musketeer
Valkyrie Giant Skeleton P.E.K.K.A
Valkyrie
Musketeer Arrows Wizard P.E.K.K.A Sparky
Wizard
Valkyrie Giant Skeleton P.E.K.K.A
Goblin Barrel
Giant Skeleton
Arrows Musketeer Wizard
P.E.K.K.A
Arrows Musketeer Valkyrie Wizard
Sparky
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Sparky
P.E.K.K.A Sparky Musketeer Valkyrie
P.E.K.K.A Sparky Musketeer Valkyrie Giant Skeleton
P.E.K.K.A Sparky Musketeer Valkyrie
Arrows Valkyrie Giant Skeleton P.E.K.K.A Sparky
Arrows Musketeer Valkyrie
Musketeer Arrows Wizard
Arrows Musketeer Valkyrie Giant Skeleton P.E.K.K.A Sparky
P.E.K.K.A Sparky Musketeer
Musketeer Valkyrie Giant Skeleton Sparky
Valkyrie Arrows Musketeer Wizard Giant Skeleton
Arrows Musketeer Wizard
P.E.K.K.A Sparky Musketeer Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Sparky Arrows P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Wizard Sparky Arrows Musketeer Valkyrie P.E.K.K.A
Arrows Musketeer Valkyrie Wizard
Arrows Valkyrie Wizard Musketeer Giant Skeleton
P.E.K.K.A Sparky Musketeer
Valkyrie Wizard Arrows Musketeer Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton P.E.K.K.A Sparky
Arrows Musketeer Valkyrie Wizard
Giant Skeleton P.E.K.K.A Musketeer Valkyrie Sparky
Valkyrie Giant Skeleton P.E.K.K.A Musketeer Sparky
Giant Skeleton P.E.K.K.A Musketeer Valkyrie Sparky
Arrows Wizard Musketeer
P.E.K.K.A Sparky Musketeer Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Sparky
Giant Skeleton P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Musketeer Sparky
P.E.K.K.A Musketeer Valkyrie Giant Skeleton Sparky
P.E.K.K.A Arrows Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Valkyrie Wizard Sparky
Wizard Musketeer Valkyrie Sparky
Sparky Musketeer Valkyrie Giant Skeleton P.E.K.K.A
Arrows Valkyrie Musketeer Wizard Giant Skeleton P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Giant Skeleton Sparky
Arrows Musketeer
Arrows Giant Skeleton Sparky
Arrows Musketeer Valkyrie Giant Skeleton Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Musketeer
Arrows Musketeer Wizard Sparky
Arrows Wizard
Arrows Wizard
Musketeer Sparky
Arrows Musketeer Valkyrie Wizard Sparky
Arrows Musketeer Wizard
Musketeer Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Arrows Musketeer Wizard Sparky
Arrows Musketeer Wizard Sparky
Arrows Sparky
Sparky
Arrows Musketeer Wizard Sparky
Arrows Valkyrie Wizard
Musketeer Giant Skeleton Sparky
Arrows Wizard
Musketeer Sparky
Arrows Musketeer
Arrows Valkyrie Wizard Sparky
Arrows Musketeer Wizard Sparky
Arrows Musketeer Wizard Sparky
Arrows Musketeer Sparky
Arrows Musketeer Wizard Sparky
Musketeer Wizard
Sparky
Arrows Musketeer Wizard Sparky
Arrows Sparky
P.E.K.K.A Giant Skeleton Sparky
Arrows Wizard Sparky
Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard Sparky
Arrows Musketeer Wizard
Arrows Giant Skeleton Sparky
Musketeer P.E.K.K.A Sparky
Musketeer Giant Skeleton Sparky
Musketeer
Musketeer Giant Skeleton Sparky

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