My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Ice Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Musketeer Battle Ram Ice Wizard
The Log
Firecracker Musketeer Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Battle Ram Ice Wizard
Fireball
Firecracker Musketeer Battle Ram Ice Wizard
Poison
Firecracker Musketeer Ice Wizard
Lightning
Musketeer Battle Ram Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Ice Wizard Musketeer Battle Ram Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Firecracker
Battle Ram Mega Knight
Musketeer
Battle Ram The Log Mega Knight
Battle Ram
The Log Arrows Firecracker Musketeer Golden Knight
The Log
Battle Ram Musketeer Mega Knight
Ice Wizard
Mega Knight
Arrows Firecracker Musketeer The Log
Golden Knight
Battle Ram

Defense Synergies 3 13

Arrows
Mega Knight Ice Wizard Golden Knight
Firecracker
The Log Musketeer Ice Wizard Mega Knight Golden Knight
Musketeer
The Log Firecracker Mega Knight Golden Knight
Battle Ram
The Log
Firecracker Musketeer Ice Wizard Mega Knight Golden Knight
Ice Wizard
Arrows Firecracker The Log Mega Knight Golden Knight
Mega Knight
Arrows Firecracker Musketeer The Log Ice Wizard
Golden Knight
Arrows Firecracker Musketeer The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer The Log Ice Wizard Mega Knight
Mega Knight Musketeer Ice Wizard
Firecracker Musketeer Ice Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Musketeer Ice Wizard Mega Knight
Musketeer Arrows Firecracker Ice Wizard
Arrows Musketeer The Log Mega Knight Golden Knight
Musketeer Ice Wizard
Firecracker Musketeer Ice Wizard Mega Knight
Ice Wizard Arrows Firecracker Musketeer The Log Mega Knight
Arrows Musketeer Firecracker Ice Wizard
Mega Knight Musketeer The Log Ice Wizard
Mega Knight Arrows Firecracker The Log Golden Knight
Mega Knight
The Log Mega Knight
Mega Knight Arrows Firecracker Musketeer
Arrows Mega Knight Firecracker Musketeer The Log Ice Wizard Golden Knight
Arrows The Log Firecracker Musketeer Ice Wizard Mega Knight
Musketeer
Mega Knight Arrows Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Musketeer The Log Mega Knight
Mega Knight Musketeer The Log Golden Knight
Mega Knight Musketeer The Log
Musketeer Mega Knight
Arrows Firecracker Musketeer Ice Wizard
Musketeer Ice Wizard
Mega Knight
Mega Knight Firecracker The Log
Musketeer
Mega Knight Musketeer Golden Knight
Mega Knight Arrows The Log
Mega Knight Golden Knight
Firecracker Musketeer Mega Knight
Firecracker Musketeer The Log Golden Knight
Arrows Mega Knight Firecracker Musketeer The Log Ice Wizard Golden Knight
Arrows Ice Wizard
Ice Wizard Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer The Log Golden Knight
Arrows Firecracker Musketeer The Log Ice Wizard Golden Knight
Arrows The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Musketeer Ice Wizard
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker Ice Wizard
Arrows The Log Firecracker Golden Knight
Musketeer
Firecracker Arrows Musketeer The Log Golden Knight
Arrows Firecracker Musketeer
Firecracker Musketeer The Log Golden Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log Golden Knight
Arrows Firecracker Musketeer The Log Mega Knight
Arrows
Arrows Firecracker Musketeer The Log Mega Knight
Arrows Firecracker The Log Mega Knight Golden Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Firecracker The Log Ice Wizard Mega Knight
Arrows Firecracker The Log Musketeer Ice Wizard Golden Knight
Arrows Musketeer The Log Mega Knight Golden Knight
Arrows Firecracker Musketeer The Log Golden Knight
Arrows Firecracker Musketeer Ice Wizard
Firecracker Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Musketeer
Arrows Firecracker Musketeer Ice Wizard
Arrows The Log
Firecracker Musketeer Mega Knight
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer
Firecracker Musketeer The Log Mega Knight Golden Knight
Firecracker Mega Knight

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