My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Mortar Guards
Barbarian Barrel
Firecracker Mortar Valkyrie Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Mortar Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Guards
Fireball
Firecracker Mortar Hog Rider
Poison
Bats Firecracker Mortar Guards
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Guards Mortar Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Guards

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Mortar
Arrows
Fireball Hog Rider Mortar
Firecracker
Hog Rider Bats Mortar Valkyrie
Mortar
Bats Arrows Firecracker Fireball Hog Rider
Fireball
Arrows Hog Rider Mortar
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Arrows Firecracker Fireball Valkyrie Mortar Guards
Guards
Hog Rider

Defense Synergies 1 12

Bats
Firecracker Mortar Valkyrie
Arrows
Mortar Fireball Valkyrie
Firecracker
Valkyrie Bats Mortar Guards
Mortar
Bats Arrows Firecracker Fireball Valkyrie Guards
Fireball
Arrows Mortar Valkyrie
Valkyrie
Firecracker Bats Arrows Mortar Fireball
Hog Rider
Guards
Firecracker Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Fireball Valkyrie
Bats Firecracker Mortar Valkyrie
Mortar Bats Valkyrie
Bats Firecracker Mortar Valkyrie Guards
Arrows Firecracker Fireball Valkyrie
Arrows Fireball Bats Firecracker Valkyrie Guards
Bats Arrows Firecracker Mortar Fireball
Arrows Fireball Valkyrie
Mortar
Guards Firecracker Valkyrie
Bats Valkyrie Guards Arrows Firecracker Fireball
Arrows Bats Firecracker Fireball
Mortar Bats Fireball Valkyrie Guards
Fireball Valkyrie Bats Arrows Firecracker Mortar Guards
Mortar
Mortar Fireball
Bats Arrows Firecracker Mortar Fireball Valkyrie
Arrows Mortar Fireball Bats Firecracker Valkyrie Guards
Arrows Mortar Valkyrie Bats Firecracker Fireball Guards
Mortar
Valkyrie Bats Arrows Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Arrows Firecracker Mortar Valkyrie
Guards Bats Valkyrie
Valkyrie Guards Bats Fireball
Valkyrie Guards
Arrows Firecracker Fireball Bats
Guards Bats Fireball Valkyrie
Valkyrie
Bats Firecracker Mortar Fireball Valkyrie
Guards
Bats Valkyrie Guards
Arrows Fireball Valkyrie Guards
Fireball Valkyrie Guards
Firecracker Fireball Valkyrie
Guards Bats Firecracker Mortar Fireball Valkyrie
Bats Arrows Valkyrie Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Mortar Valkyrie Guards
Arrows Firecracker Mortar Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Guards
Fireball Arrows Firecracker Mortar Valkyrie
Arrows Firecracker Fireball Bats
Arrows Firecracker Mortar
Arrows Fireball Firecracker
Arrows Fireball Firecracker Mortar
Bats Fireball Guards
Firecracker Arrows Mortar Fireball Valkyrie
Fireball Arrows Firecracker
Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Mortar Fireball
Bats
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Firecracker Mortar Fireball Valkyrie
Arrows Firecracker Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Firecracker Mortar
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Arrows Mortar Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie
Arrows Firecracker Mortar Fireball
Arrows Fireball
Firecracker
Bats Firecracker Fireball Guards
Firecracker Bats Fireball
Firecracker Mortar Fireball

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