My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Guards Ice Wizard Electro Wizard
The Log
Guards
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Guards Bowler Ice Wizard Electro Wizard
Fireball
Mortar Bowler Ice Wizard Electro Wizard
Poison
Mortar Guards Ice Wizard Electro Wizard
Lightning
Mortar Ice Golem Bowler Ice Wizard Electro Wizard
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards Poison Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Guards Ice Wizard Mortar Poison Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Guards Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Bowler
Mortar
Arrows Ice Golem
Ice Golem
Mortar Electro Wizard
Guards
Poison
Bowler
Bowler
Arrows Poison Ice Wizard Electro Wizard
Ice Wizard
Bowler
Electro Wizard
Ice Golem Bowler

Defense Synergies 0 21

Arrows
Mortar Ice Golem Bowler Ice Wizard
Mortar
Arrows Ice Golem Guards Poison Ice Wizard Electro Wizard
Ice Golem
Arrows Mortar Guards Poison Bowler Ice Wizard Electro Wizard
Guards
Mortar Ice Golem Poison Ice Wizard Electro Wizard
Poison
Mortar Ice Golem Guards Ice Wizard Electro Wizard
Bowler
Arrows Ice Golem Ice Wizard Electro Wizard
Ice Wizard
Arrows Mortar Ice Golem Guards Poison Bowler
Electro Wizard
Mortar Ice Golem Guards Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Ice Golem Electro Wizard
Mortar Ice Wizard Electro Wizard
Mortar Bowler Ice Wizard Electro Wizard
Mortar Guards Bowler Ice Wizard Electro Wizard
Arrows Poison Bowler
Arrows Bowler Guards Ice Wizard Electro Wizard
Electro Wizard Arrows Mortar Poison Ice Wizard
Bowler Arrows Ice Golem Poison Electro Wizard
Mortar Ice Wizard
Guards Ice Golem Bowler Ice Wizard Electro Wizard
Guards Poison Ice Wizard Electro Wizard Arrows Ice Golem Bowler
Arrows Poison Ice Wizard Electro Wizard
Mortar Bowler Guards Ice Wizard Electro Wizard
Bowler Arrows Mortar Guards Poison Electro Wizard
Mortar Electro Wizard
Mortar Bowler Electro Wizard
Arrows Mortar Poison Bowler Electro Wizard
Arrows Mortar Guards Bowler Ice Wizard Electro Wizard
Arrows Mortar Poison Ice Golem Guards Bowler Ice Wizard Electro Wizard
Mortar Electro Wizard
Bowler Arrows Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Bowler Electro Wizard
Poison Electro Wizard Arrows Mortar Ice Golem Bowler
Guards Ice Golem Bowler Electro Wizard
Guards Bowler Ice Golem Electro Wizard
Guards Bowler
Arrows Poison Ice Golem Ice Wizard Electro Wizard
Guards Ice Golem Bowler Ice Wizard Electro Wizard
Electro Wizard Mortar Ice Golem Poison
Guards
Guards Bowler
Arrows Guards Poison Bowler Electro Wizard
Bowler Ice Golem Guards
Bowler
Guards Electro Wizard Mortar Ice Golem Poison Bowler
Arrows Poison Bowler Ice Golem Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Ice Golem Guards
Arrows Mortar Poison Bowler Ice Wizard Electro Wizard
Arrows Poison
Arrows Ice Golem Guards Poison
Poison Arrows Mortar Bowler
Arrows Poison Ice Golem Ice Wizard
Arrows Mortar Poison Bowler
Arrows Poison Ice Golem Bowler Ice Wizard
Arrows Poison Mortar
Guards Poison Bowler Electro Wizard
Poison Arrows Mortar Bowler Electro Wizard
Poison Arrows
Poison Mortar Ice Golem Bowler
Arrows Mortar Poison
Arrows Mortar Ice Golem Poison
Arrows Mortar Poison Bowler
Arrows Mortar Poison Bowler
Arrows Mortar Poison
Arrows Mortar Poison Bowler Electro Wizard
Arrows Mortar Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Mortar Poison
Arrows Ice Golem Poison Mortar Bowler Ice Wizard
Arrows Mortar Poison Bowler Ice Wizard Electro Wizard
Arrows Mortar Poison Bowler
Poison Arrows Mortar
Poison Arrows Ice Golem Ice Wizard Electro Wizard
Electro Wizard Guards Poison
Bowler
Poison Arrows Mortar
Arrows Poison Electro Wizard
Arrows Poison Bowler
Electro Wizard Guards
Poison Arrows Ice Wizard Electro Wizard
Arrows
Poison Bowler Electro Wizard
Arrows Mortar Ice Golem Poison Bowler
Arrows Poison
Guards Poison Bowler Electro Wizard
Poison Electro Wizard
Poison Mortar Bowler Electro Wizard

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