My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Barbarians Guards Princess
Zap
Mortar Inferno Tower Guards Princess
Barbarian Barrel
Mortar Barbarians Inferno Tower Guards Princess Electro Wizard
The Log
Barbarians Guards Princess
Earthquake
Mortar Barbarians Inferno Tower Guards
Arrows
Guards Princess
Royal Delivery
Barbarians Guards Princess Electro Wizard
Fireball
Mortar Barbarians Inferno Tower Princess Electro Wizard
Poison
Mortar Barbarians Inferno Tower Guards Princess Electro Wizard
Lightning
Mortar Inferno Tower Electro Wizard
Rocket
Mortar Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Void Princess Mortar Electro Wizard Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Void Princess

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mortar
Mortar
Arrows
Barbarians
Inferno Tower
Guards
Void
Arrows
Princess
Electro Wizard

Defense Synergies 2 11

Arrows
Mortar Barbarians Inferno Tower Void
Mortar
Arrows Inferno Tower Guards Princess Electro Wizard
Barbarians
Arrows
Inferno Tower
Guards Electro Wizard Arrows Mortar Princess
Guards
Inferno Tower Mortar Princess Electro Wizard
Void
Arrows
Princess
Mortar Inferno Tower Guards
Electro Wizard
Inferno Tower Mortar Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Inferno Tower Void Electro Wizard
Barbarians Inferno Tower Mortar Electro Wizard
Mortar Barbarians Inferno Tower Void Electro Wizard
Barbarians Inferno Tower Mortar Guards Electro Wizard
Arrows Barbarians Princess
Arrows Guards Electro Wizard
Inferno Tower Electro Wizard Arrows Mortar Void Princess
Arrows Barbarians Inferno Tower Void Electro Wizard
Barbarians Inferno Tower Mortar Princess
Guards Barbarians Inferno Tower Electro Wizard
Barbarians Guards Electro Wizard Arrows Princess
Arrows Inferno Tower Princess Electro Wizard
Mortar Barbarians Inferno Tower Guards Electro Wizard
Arrows Mortar Barbarians Guards Princess Electro Wizard
Barbarians Inferno Tower Mortar Electro Wizard
Barbarians Inferno Tower Mortar Electro Wizard
Barbarians Arrows Mortar Inferno Tower Electro Wizard
Arrows Mortar Barbarians Guards Electro Wizard
Arrows Mortar Barbarians Guards Princess Electro Wizard
Barbarians Mortar Inferno Tower Electro Wizard
Arrows Barbarians Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Inferno Tower Void Electro Wizard
Void Electro Wizard Arrows Mortar
Barbarians Guards Inferno Tower Electro Wizard
Guards Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Guards
Arrows Princess Electro Wizard
Guards Barbarians Inferno Tower Void Electro Wizard
Inferno Tower Barbarians
Void Electro Wizard Mortar Barbarians Inferno Tower
Inferno Tower Barbarians Guards
Barbarians Inferno Tower Guards
Arrows Barbarians Guards Void Electro Wizard
Barbarians Inferno Tower Guards
Barbarians Princess
Barbarians Inferno Tower Guards Electro Wizard Mortar
Arrows Barbarians Inferno Tower Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Arrows Mortar Guards
Arrows Mortar Void Princess Electro Wizard
Arrows Void
Arrows Barbarians Guards Void
Arrows Mortar
Arrows Princess
Arrows Mortar Princess
Arrows Princess
Arrows Void Mortar
Guards Void Electro Wizard
Void Arrows Mortar Princess Electro Wizard
Void Arrows Princess
Mortar Void Princess
Arrows Mortar Void Princess
Princess Arrows Mortar
Arrows Mortar Princess
Arrows Mortar Princess
Arrows Mortar
Void Arrows Mortar Princess Electro Wizard
Arrows Mortar Princess
Void
Arrows Void Princess
Void
Arrows Mortar Barbarians Void
Arrows Mortar Princess
Arrows Mortar Void Princess Electro Wizard
Void Arrows Mortar Princess
Void Arrows Mortar
Arrows Princess Electro Wizard
Electro Wizard Guards Void
Void
Void Arrows Mortar
Void Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Barbarians Guards Void Princess
Arrows Princess Electro Wizard
Arrows
Void Princess Electro Wizard
Arrows Mortar Princess
Void Arrows
Guards Princess Electro Wizard
Void Princess Electro Wizard
Void Mortar Princess Electro Wizard

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