My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Balloon Giant Skeleton
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
The Log
Elite Barbarians Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Skeleton Army Balloon Giant Skeleton Electro Wizard
Fireball
Minions Elite Barbarians Inferno Tower Skeleton Army Balloon Electro Wizard
Poison
Minions Inferno Tower Skeleton Army Balloon Electro Wizard
Lightning
Elite Barbarians Inferno Tower Balloon Electro Wizard
Rocket
Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Electro Wizard Inferno Tower Balloon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Electro Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Giant Skeleton
Minions
Elite Barbarians Balloon Giant Skeleton
Elite Barbarians
Arrows Minions
Inferno Tower
Skeleton Army
Balloon
Arrows Minions Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Minions Balloon Electro Wizard
Electro Wizard
Balloon Giant Skeleton

Defense Synergies 2 8

Arrows
Inferno Tower Giant Skeleton
Minions
Inferno Tower Giant Skeleton Electro Wizard
Elite Barbarians
Inferno Tower
Skeleton Army Electro Wizard Arrows Minions
Skeleton Army
Inferno Tower Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Arrows Minions Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Minions Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Minions Electro Wizard
Inferno Tower Skeleton Army Minions Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Minions Electro Wizard
Arrows Elite Barbarians Skeleton Army Giant Skeleton
Arrows Skeleton Army Minions Electro Wizard
Minions Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower Giant Skeleton Electro Wizard
Minions Skeleton Army Electro Wizard Arrows Giant Skeleton
Arrows Minions Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Minions Elite Barbarians Giant Skeleton Electro Wizard
Skeleton Army Arrows Minions Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Electro Wizard
Arrows Minions Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Arrows Minions Elite Barbarians Skeleton Army Electro Wizard
Arrows Minions Giant Skeleton Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Arrows Minions Elite Barbarians Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Arrows Elite Barbarians
Skeleton Army Giant Skeleton Minions Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Giant Skeleton Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Elite Barbarians Skeleton Army
Arrows Minions Electro Wizard
Skeleton Army Minions Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Electro Wizard Minions Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Elite Barbarians Inferno Tower Giant Skeleton
Skeleton Army Arrows Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Skeleton Army Giant Skeleton Inferno Tower
Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Minions Giant Skeleton
Arrows Minions Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Minions
Arrows
Arrows
Arrows
Minions Elite Barbarians Electro Wizard
Arrows Electro Wizard
Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows
Minions Giant Skeleton
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard Minions
Elite Barbarians
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Minions Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows Giant Skeleton
Elite Barbarians
Minions Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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