My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon Witch
Zap
Minions Witch
Barbarian Barrel
Valkyrie Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Valkyrie Hog Rider Baby Dragon Witch P.E.K.K.A
Fireball
Minions Hog Rider Baby Dragon Witch
Poison
Minions Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Hog Rider Baby Dragon Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Minions
Hog Rider Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Hog Rider Minions Baby Dragon Witch P.E.K.K.A
Hog Rider
Arrows Minions Valkyrie Rocket Baby Dragon Witch
Rocket
Hog Rider
Baby Dragon
Minions Valkyrie Hog Rider Witch P.E.K.K.A
Witch
Valkyrie Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Minions Valkyrie Baby Dragon Witch

Defense Synergies 1 9

Arrows
Valkyrie P.E.K.K.A
Minions
Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Minions Arrows Baby Dragon Witch P.E.K.K.A
Hog Rider
Rocket
Baby Dragon
Minions Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Arrows Minions Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Baby Dragon
P.E.K.K.A Minions Valkyrie Witch
Rocket Witch P.E.K.K.A Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie
Arrows Valkyrie Rocket P.E.K.K.A
Arrows Minions Valkyrie Baby Dragon
Minions Rocket Arrows Baby Dragon Witch
Rocket Arrows Valkyrie Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Minions
Valkyrie
Minions Valkyrie Witch Arrows Baby Dragon
Arrows Minions Baby Dragon Witch
P.E.K.K.A Minions Valkyrie Rocket Witch
Valkyrie Rocket Arrows Minions Baby Dragon Witch P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Arrows Minions Valkyrie Witch P.E.K.K.A
Arrows Minions Valkyrie Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Minions
P.E.K.K.A
Valkyrie Arrows Minions Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Rocket Baby Dragon
P.E.K.K.A Minions Valkyrie Rocket Witch
Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Rocket Minions Baby Dragon Witch
Rocket P.E.K.K.A Minions Valkyrie Witch
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Minions Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Valkyrie Witch
Rocket P.E.K.K.A Arrows Valkyrie
Rocket P.E.K.K.A Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Minions Valkyrie Rocket Baby Dragon P.E.K.K.A
Arrows Minions Valkyrie Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie Baby Dragon
Arrows Minions Rocket Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Rocket Minions
Rocket Arrows Valkyrie
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon Witch
Arrows Rocket Baby Dragon
Arrows Rocket
Minions Rocket
Rocket Arrows Baby Dragon
Rocket Arrows Valkyrie Baby Dragon Witch
Rocket Minions Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Rocket Arrows Baby Dragon
Arrows Baby Dragon Witch
Rocket Minions Witch
Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Minions Rocket Witch
Rocket Arrows Baby Dragon Witch
Arrows
Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
P.E.K.K.A
Minions Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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