My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army Witch
Zap
Minions Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Tesla Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Tesla Goblin Barrel Skeleton Army Witch
Arrows
Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Minions Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Minions Tesla Goblin Barrel Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Skeleton Army Tesla Valkyrie Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Goblin Barrel
Minions
Valkyrie Golem
Tesla
Valkyrie
Goblin Barrel Minions Witch
Goblin Barrel
Valkyrie Arrows Skeleton Army Golem
Skeleton Army
Goblin Barrel
Witch
Valkyrie Golem
Golem
Arrows Minions Goblin Barrel Witch

Defense Synergies 1 6

Arrows
Tesla Valkyrie
Minions
Valkyrie Tesla
Tesla
Arrows Minions Valkyrie Skeleton Army
Valkyrie
Minions Arrows Tesla Witch
Goblin Barrel
Skeleton Army
Tesla
Witch
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie
Skeleton Army Minions Tesla Valkyrie Witch
Tesla Skeleton Army Witch Minions Valkyrie
Tesla Skeleton Army Witch Minions Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Minions Tesla Valkyrie
Minions Tesla Arrows Witch
Arrows Tesla Valkyrie
Tesla Witch Minions Skeleton Army
Skeleton Army Tesla Valkyrie
Minions Valkyrie Skeleton Army Witch Arrows Tesla
Arrows Minions Tesla Witch
Tesla Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Arrows Minions Tesla Witch
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Arrows Minions Valkyrie Skeleton Army Witch
Arrows Tesla Minions Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Minions Tesla
Tesla
Valkyrie Skeleton Army Arrows Minions Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Witch
Arrows Tesla Valkyrie
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Tesla
Tesla Valkyrie Skeleton Army Witch
Arrows Minions Tesla Witch
Skeleton Army Minions Tesla Valkyrie Witch
Tesla Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army Witch
Witch Tesla Skeleton Army
Minions Tesla Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Tesla Valkyrie Witch
Tesla Valkyrie Skeleton Army Witch
Tesla Skeleton Army Witch Minions Valkyrie
Arrows Minions Valkyrie Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Minions Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Minions Witch
Witch
Witch

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