My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Hunter Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Prince Bandit
Giant Snowball
Minions
Zap
Minions Prince Bandit
Barbarian Barrel
Tesla Hunter Bandit
The Log
Hunter Prince Bandit
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Hunter Prince Bandit
Fireball
Minions Tesla Hunter Bandit
Poison
Minions Hunter
Lightning
Tesla Hunter Prince Bandit
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Bandit Tesla Poison Hunter Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Bandit Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Prince Bandit
Minions
Giant Prince Bandit
Tesla
Giant
Arrows Minions Poison Hunter Prince Bandit
Poison
Giant Prince
Hunter
Giant Prince Bandit
Prince
Giant Arrows Minions Poison Hunter
Bandit
Arrows Minions Giant Hunter

Defense Synergies 0 11

Arrows
Tesla Prince Bandit
Minions
Tesla Hunter Prince Bandit
Tesla
Arrows Minions Poison Prince
Giant
Poison
Tesla
Hunter
Minions Prince Bandit
Prince
Arrows Minions Tesla Hunter
Bandit
Arrows Minions Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Hunter Minions Tesla Prince Bandit
Tesla Hunter Prince Minions Bandit
Tesla Hunter Prince Minions Bandit
Arrows Poison Prince
Arrows Minions Tesla Hunter Bandit
Minions Tesla Hunter Arrows Poison
Arrows Tesla Poison Bandit
Tesla Hunter Minions Prince
Tesla Hunter Prince Bandit
Minions Poison Arrows Tesla Hunter Bandit
Arrows Minions Tesla Hunter Poison
Tesla Hunter Prince Minions Bandit
Arrows Minions Tesla Poison Hunter Prince
Tesla Hunter Prince Bandit
Tesla Hunter Prince Bandit
Tesla Arrows Minions Poison Hunter Prince
Arrows Tesla Minions Hunter Prince Bandit
Arrows Poison Hunter Minions Tesla Bandit
Tesla Hunter Prince
Arrows Minions Tesla Poison Hunter Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince Bandit
Poison Bandit Arrows Tesla Hunter Prince
Bandit Minions Hunter Prince
Hunter Prince Tesla Bandit
Tesla Hunter Prince Bandit
Arrows Poison Minions Tesla Hunter
Prince Minions Tesla Hunter Bandit
Tesla Hunter Prince
Minions Poison Prince Bandit
Tesla
Minions Tesla Hunter Prince
Arrows Poison Prince
Prince Tesla Hunter Bandit
Tesla
Tesla Minions Poison Hunter Prince
Arrows Minions Poison Tesla Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Bandit
Arrows Poison Bandit
Arrows Poison Bandit
Arrows Poison Prince
Poison Arrows
Arrows Poison Minions Hunter
Arrows Poison
Arrows Poison Hunter
Arrows Poison Bandit
Minions Poison Prince
Poison Arrows Prince Bandit
Poison Arrows
Poison Hunter Bandit
Arrows Minions Poison Bandit
Arrows Poison Prince
Arrows Poison Hunter Bandit
Arrows Poison Bandit
Arrows Poison
Minions
Arrows Poison Hunter Prince Bandit
Arrows Poison
Minions Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison Hunter
Arrows Poison Hunter Bandit
Arrows Poison Prince Bandit
Poison Arrows Bandit
Poison Arrows Hunter
Minions Poison
Poison Arrows Hunter Bandit
Arrows Poison
Prince
Arrows Poison
Minions Prince Bandit
Poison Arrows Hunter
Arrows
Poison Hunter Prince
Arrows Poison
Arrows Poison
Prince
Minions Poison
Poison
Poison Prince Bandit

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