My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Prince Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince Prince Bandit
Barbarian Barrel
Battle Ram Dark Prince Bandit
The Log
Battle Ram Dark Prince Prince Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince Prince P.E.K.K.A Bandit
Fireball
Minions Battle Ram Bandit
Poison
Minions
Lightning
Battle Ram Dark Prince Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Bandit Battle Ram Dark Prince Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tornado Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Dark Prince Prince Bandit
Minions
Battle Ram Dark Prince Prince P.E.K.K.A Bandit
Battle Ram
Bandit Arrows Minions Tornado P.E.K.K.A
Tornado
P.E.K.K.A Battle Ram Dark Prince
Dark Prince
Prince Arrows Minions Tornado Bandit
Prince
Dark Prince Arrows Minions
P.E.K.K.A
Arrows Tornado Minions Battle Ram
Bandit
Battle Ram Arrows Minions Dark Prince

Defense Synergies 1 13

Arrows
Tornado Dark Prince Prince P.E.K.K.A Bandit
Minions
Dark Prince Prince P.E.K.K.A Bandit
Battle Ram
Tornado
P.E.K.K.A Arrows Dark Prince Prince
Dark Prince
Arrows Minions Tornado Prince Bandit
Prince
Arrows Minions Tornado Dark Prince
P.E.K.K.A
Tornado Arrows Minions
Bandit
Arrows Minions Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
P.E.K.K.A Minions Dark Prince Prince Bandit
Tornado Prince P.E.K.K.A Minions Dark Prince Bandit
Prince P.E.K.K.A Minions Dark Prince Bandit
Arrows Tornado Dark Prince Prince P.E.K.K.A
Arrows Tornado Minions Dark Prince Bandit
Minions Tornado Arrows
Arrows P.E.K.K.A Bandit
P.E.K.K.A Minions Tornado Prince
Tornado Dark Prince Prince Bandit
Minions Arrows Tornado Dark Prince Bandit
Arrows Minions Tornado
Prince P.E.K.K.A Minions Dark Prince Bandit
Arrows Minions Tornado Dark Prince Prince P.E.K.K.A
P.E.K.K.A Prince Bandit
Tornado Prince P.E.K.K.A Bandit
Arrows Minions Tornado Dark Prince Prince P.E.K.K.A
Arrows Minions Tornado Dark Prince Prince Bandit
Arrows Tornado Minions Dark Prince Bandit
P.E.K.K.A Tornado Prince
Dark Prince Arrows Minions Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A Bandit
Bandit Arrows Prince
P.E.K.K.A Bandit Minions Dark Prince Prince
Dark Prince Prince P.E.K.K.A Tornado Bandit
P.E.K.K.A Dark Prince Prince Bandit
Arrows Minions Tornado
Dark Prince Prince P.E.K.K.A Minions Bandit
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Minions Tornado Dark Prince Prince Bandit
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Prince
P.E.K.K.A Arrows Tornado Dark Prince Prince
Dark Prince Prince P.E.K.K.A Bandit
Minions Tornado Dark Prince Prince P.E.K.K.A
Arrows Minions Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Tornado Bandit
Arrows Bandit
Arrows Dark Prince Prince
Arrows Dark Prince
Arrows Minions Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Bandit
Minions Tornado Prince
Arrows Tornado Dark Prince Prince Bandit
Arrows Tornado
Bandit
Arrows Minions Bandit
Arrows Prince
Arrows Bandit
Arrows Bandit
Arrows Tornado
Minions
Arrows Dark Prince Prince Bandit
Arrows Tornado
Minions Prince
Arrows Tornado
Tornado Prince
Arrows
Arrows Tornado Dark Prince
Arrows Tornado Bandit
Arrows Tornado Prince Bandit
Arrows Tornado Bandit
Arrows Tornado
Minions
Arrows Bandit
Arrows
P.E.K.K.A Prince
Arrows
Minions Dark Prince Prince Bandit
Arrows Tornado
Arrows
Dark Prince Prince
Arrows
Arrows Tornado
Dark Prince Prince P.E.K.K.A
Minions Tornado
Tornado
Tornado Dark Prince Prince Bandit

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