My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bandit Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Fisherman
Giant Snowball
Minions Tombstone Fisherman
Zap
Minions Mortar Tombstone Bandit Fisherman
Barbarian Barrel
Mortar Tombstone Bandit Magic Archer
The Log
Tombstone Bandit Fisherman
Earthquake
Mortar Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Bandit Fisherman Magic Archer
Fireball
Minions Mortar Tombstone Bandit Fisherman Magic Archer
Poison
Minions Mortar Tombstone Fisherman Magic Archer
Lightning
Mortar Tombstone Bandit Fisherman Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Bandit Fisherman Mortar Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Freeze Bandit
Minions
Mortar Bandit Fisherman
Mortar
Arrows Minions Bandit
Tombstone
Freeze
Arrows
Bandit
Arrows Minions Mortar Magic Archer
Fisherman
Minions
Magic Archer
Bandit

Defense Synergies 0 13

Arrows
Mortar Tombstone Bandit
Minions
Mortar Tombstone Freeze Bandit Fisherman
Mortar
Arrows Minions Bandit
Tombstone
Arrows Minions Magic Archer
Freeze
Minions
Bandit
Arrows Minions Mortar Fisherman Magic Archer
Fisherman
Minions Bandit Magic Archer
Magic Archer
Tombstone Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Tombstone Magic Archer
Minions Mortar Tombstone Bandit Fisherman
Mortar Fisherman Minions Tombstone Freeze Bandit
Minions Mortar Tombstone Bandit Fisherman
Arrows Tombstone
Arrows Freeze Minions Bandit Magic Archer
Minions Arrows Mortar Tombstone Freeze Magic Archer
Arrows Bandit Magic Archer
Minions Mortar Tombstone Fisherman
Bandit Fisherman
Minions Arrows Tombstone Freeze Bandit Fisherman Magic Archer
Arrows Minions Magic Archer
Mortar Tombstone Minions Freeze Bandit
Arrows Minions Mortar Tombstone Freeze Magic Archer
Mortar Tombstone Bandit
Mortar Freeze Bandit Fisherman
Arrows Minions Mortar Tombstone Fisherman
Arrows Mortar Tombstone Minions Bandit Fisherman Magic Archer
Arrows Mortar Freeze Minions Tombstone Bandit Fisherman Magic Archer
Mortar Fisherman
Arrows Minions Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bandit Fisherman
Bandit Arrows Mortar Fisherman Magic Archer
Tombstone Bandit Minions Fisherman
Bandit Fisherman
Tombstone Bandit Fisherman
Arrows Minions Freeze Magic Archer
Minions Tombstone Bandit
Fisherman
Freeze Minions Mortar Tombstone Bandit Magic Archer
Tombstone
Minions Tombstone
Arrows
Tombstone Bandit
Magic Archer
Tombstone Minions Mortar Freeze Fisherman Magic Archer
Arrows Minions Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Freeze Bandit
Arrows Mortar Bandit Fisherman Magic Archer
Arrows Bandit Magic Archer
Arrows Freeze
Arrows Mortar Magic Archer
Arrows Minions Freeze Magic Archer
Arrows Mortar Magic Archer
Arrows Freeze Magic Archer
Arrows Mortar Bandit Fisherman
Minions Fisherman
Arrows Mortar Bandit Fisherman Magic Archer
Arrows Magic Archer
Mortar Bandit Fisherman Magic Archer
Arrows Minions Mortar Freeze Bandit Fisherman Magic Archer
Arrows Mortar Fisherman Magic Archer
Arrows Mortar Bandit Magic Archer
Magic Archer Arrows Mortar Bandit
Arrows Mortar Freeze
Minions Fisherman
Arrows Mortar Bandit Fisherman Magic Archer
Arrows Mortar Magic Archer
Minions Magic Archer
Arrows
Fisherman
Arrows Mortar
Arrows Freeze Mortar Magic Archer
Fisherman
Arrows Mortar Bandit Fisherman Magic Archer
Arrows Mortar Bandit Fisherman Magic Archer
Arrows Mortar Bandit Fisherman Magic Archer
Arrows Magic Archer
Minions Freeze
Arrows Mortar Bandit Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Minions Tombstone Freeze Bandit Magic Archer
Arrows Magic Archer
Freeze
Arrows
Magic Archer
Arrows Mortar Magic Archer
Arrows
Minions Freeze Magic Archer
Magic Archer
Mortar Freeze Bandit Magic Archer

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