My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards
Giant Snowball
Minions Mega Minion Dart Goblin Guards
Zap
Minions Dart Goblin Guards
Barbarian Barrel
Dart Goblin Guards Royal Ghost
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Minions Dart Goblin Guards
Royal Delivery
Minions Mega Minion Dart Goblin Guards Royal Ghost
Fireball
Minions Mega Minion Dart Goblin
Poison
Minions Mega Minion Dart Goblin Guards
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mega Minion Dart Goblin Guards Royal Ghost Fireball Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Mega Minion Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mega Minion
Minions
Giant
Mega Minion
Giant Arrows Fireball
Dart Goblin
Giant
Fireball
Arrows Mega Minion Giant
Giant
Arrows Minions Mega Minion Dart Goblin Fireball Guards Royal Ghost
Guards
Giant
Royal Ghost
Giant

Defense Synergies 0 6

Arrows
Mega Minion Fireball
Minions
Dart Goblin
Mega Minion
Arrows Dart Goblin Guards
Dart Goblin
Minions Mega Minion Guards
Fireball
Arrows
Giant
Guards
Mega Minion Dart Goblin
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Dart Goblin Fireball
Minions Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin
Minions Mega Minion Dart Goblin Guards
Arrows Fireball
Arrows Fireball Minions Mega Minion Dart Goblin Guards Royal Ghost
Minions Mega Minion Dart Goblin Arrows Fireball
Arrows Dart Goblin Fireball
Minions
Guards Dart Goblin Royal Ghost
Minions Dart Goblin Guards Arrows Mega Minion Fireball Royal Ghost
Arrows Minions Mega Minion Dart Goblin Fireball
Minions Fireball Guards
Fireball Arrows Minions Mega Minion Dart Goblin Guards Royal Ghost
Fireball
Arrows Minions Fireball
Arrows Fireball Minions Mega Minion Dart Goblin Guards Royal Ghost
Arrows Minions Mega Minion Dart Goblin Fireball Guards Royal Ghost
Dart Goblin
Royal Ghost Arrows Minions Dart Goblin Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Royal Ghost
Fireball Arrows Mega Minion Royal Ghost
Guards Minions
Guards Fireball
Guards
Arrows Fireball Minions Dart Goblin
Guards Minions Mega Minion Dart Goblin Fireball
Minions Mega Minion Fireball
Mega Minion Dart Goblin Guards
Minions Mega Minion Dart Goblin Guards
Arrows Fireball Guards
Fireball Guards
Dart Goblin Fireball
Guards Minions Mega Minion Dart Goblin Fireball
Arrows Minions Mega Minion Dart Goblin Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards Royal Ghost
Arrows Fireball Dart Goblin Royal Ghost
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Minions Mega Minion Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Minions Fireball Guards
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Minions Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Minions
Arrows Mega Minion Dart Goblin Fireball
Arrows Dart Goblin Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Mega Minion
Arrows Fireball Dart Goblin Royal Ghost
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Minions Mega Minion Dart Goblin Fireball Guards
Mega Minion Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Minions Dart Goblin Fireball Guards
Fireball Arrows Mega Minion Dart Goblin
Arrows Fireball
Fireball Mega Minion Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Mega Minion Dart Goblin
Minions Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball Royal Ghost

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