My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army Clone Giant Skeleton
Giant Snowball
Minions Minion Horde Skeleton Army Clone
Zap
Minions Minion Horde Skeleton Army Clone
Barbarian Barrel
Valkyrie Wizard Skeleton Army Clone Giant Skeleton
The Log
Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Minions Minion Horde Skeleton Army Clone
Royal Delivery
Minions Minion Horde Valkyrie Wizard Skeleton Army Clone Giant Skeleton
Fireball
Minions Minion Horde Wizard Skeleton Army Clone
Poison
Minions Minion Horde Wizard Skeleton Army Clone
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Clone Valkyrie Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Minions
Valkyrie Clone Giant Skeleton
Minion Horde
Clone Giant Skeleton
Valkyrie
Minions Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minions Minion Horde
Giant Skeleton
Clone Arrows Minions Minion Horde Valkyrie Wizard

Defense Synergies 1 7

Arrows
Valkyrie Giant Skeleton
Minions
Valkyrie Giant Skeleton
Minion Horde
Valkyrie
Minions Arrows Wizard
Wizard
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton
Clone
Giant Skeleton
Arrows Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Minions Valkyrie
Minion Horde Skeleton Army Minions Valkyrie Giant Skeleton
Minion Horde Skeleton Army Minions Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Minions Valkyrie
Minions Minion Horde Arrows Wizard
Arrows Valkyrie Giant Skeleton
Minion Horde Minions Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Minions Minion Horde Valkyrie Skeleton Army Arrows Wizard Giant Skeleton
Arrows Minions Minion Horde Wizard
Minion Horde Skeleton Army Minions Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Arrows Minions Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Arrows Minions Valkyrie Skeleton Army
Arrows Minions Minion Horde Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Minions Giant Skeleton
Valkyrie Wizard Skeleton Army Arrows Minions Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Arrows Valkyrie Wizard
Skeleton Army Giant Skeleton Minions Minion Horde Valkyrie
Valkyrie Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Arrows Wizard Minions Minion Horde
Skeleton Army Minions Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Minions Valkyrie Skeleton Army
Minion Horde Skeleton Army
Minions Minion Horde Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Minions Minion Horde Valkyrie Giant Skeleton
Arrows Minions Valkyrie Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minions Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minions Minion Horde
Arrows Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minions Minion Horde
Arrows Wizard
Arrows Valkyrie Wizard
Minions Minion Horde Giant Skeleton
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minions Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Minions Skeleton Army
Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows Giant Skeleton
Minion Horde
Minions Minion Horde Giant Skeleton
Giant Skeleton

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