My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem Guards
Giant Snowball
Minions Guards Princess
Zap
Minions Firecracker Guards Princess
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Guards Princess
The Log
Firecracker Elite Barbarians Elixir Golem Guards Princess
Earthquake
Firecracker Elixir Golem Guards
Arrows
Minions Firecracker Guards Princess
Royal Delivery
Minions Firecracker Elite Barbarians Elixir Golem Guards Princess
Fireball
Minions Firecracker Elite Barbarians Elixir Golem Princess
Poison
Minions Firecracker Elixir Golem Guards Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Guards Princess Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Elixir Golem Mega Knight
Minions
Mega Knight Firecracker Elite Barbarians Elixir Golem
Firecracker
Elixir Golem Minions Elite Barbarians Princess Mega Knight
Elite Barbarians
Arrows Minions Firecracker Mega Knight
Elixir Golem
Firecracker Arrows Minions
Guards
Princess
Firecracker Mega Knight
Mega Knight
Minions Arrows Firecracker Elite Barbarians Princess

Defense Synergies 1 8

Arrows
Mega Knight
Minions
Firecracker Mega Knight
Firecracker
Minions Guards Princess Mega Knight
Elite Barbarians
Mega Knight
Elixir Golem
Guards
Firecracker Princess
Princess
Firecracker Guards Mega Knight
Mega Knight
Arrows Minions Firecracker Elite Barbarians Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Elite Barbarians Minions Firecracker Mega Knight
Mega Knight Minions Elite Barbarians
Elite Barbarians Minions Firecracker Guards Mega Knight
Arrows Firecracker Elite Barbarians Princess Mega Knight
Arrows Minions Firecracker Guards Mega Knight
Minions Arrows Firecracker Princess
Arrows Mega Knight
Minions Elite Barbarians Princess
Elite Barbarians Guards Firecracker Mega Knight
Minions Guards Arrows Firecracker Princess Mega Knight
Arrows Minions Firecracker Princess
Mega Knight Minions Elite Barbarians Guards
Mega Knight Arrows Minions Firecracker Guards Princess
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Arrows Minions Firecracker Elite Barbarians
Arrows Mega Knight Minions Firecracker Elite Barbarians Guards
Arrows Minions Firecracker Guards Princess Mega Knight
Elite Barbarians
Mega Knight Arrows Minions Firecracker Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Mega Knight
Guards Mega Knight Minions Elite Barbarians
Guards Mega Knight Elite Barbarians
Elite Barbarians Guards Mega Knight
Arrows Firecracker Minions Princess
Guards Minions Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Minions Firecracker Elite Barbarians
Guards
Mega Knight Minions Elite Barbarians Guards
Mega Knight Arrows Elite Barbarians Guards
Elite Barbarians Mega Knight Guards
Firecracker Princess Mega Knight
Elite Barbarians Guards Minions Firecracker
Arrows Minions Mega Knight Firecracker Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Guards
Arrows Firecracker Princess
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Minions Elite Barbarians Guards
Firecracker Arrows Princess
Arrows Firecracker Princess
Firecracker Elite Barbarians Princess
Arrows Minions Firecracker Princess
Princess Arrows Firecracker Elite Barbarians
Arrows Firecracker Princess
Arrows Firecracker Princess Mega Knight
Arrows
Minions
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess Mega Knight
Minions Mega Knight
Arrows Princess
Arrows
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess
Arrows Princess Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Princess
Minions Firecracker Guards
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker Princess
Mega Knight
Arrows Firecracker Princess
Minions Guards Princess
Arrows Firecracker Princess
Arrows
Firecracker Princess Mega Knight
Arrows Firecracker Princess
Arrows
Firecracker Elite Barbarians Mega Knight
Minions Firecracker Elite Barbarians Guards Princess
Firecracker Princess
Firecracker Princess Mega Knight

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