My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Battle Ram P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Tombstone Battle Ram Little Prince
Zap
Minions Firecracker Tombstone Battle Ram Little Prince
Barbarian Barrel
Firecracker Tombstone Battle Ram Little Prince
The Log
Firecracker Tombstone Battle Ram Little Prince
Earthquake
Firecracker Tombstone
Arrows
Minions Firecracker Tombstone Little Prince
Royal Delivery
Minions Firecracker Battle Ram P.E.K.K.A Little Prince
Fireball
Minions Firecracker Tombstone Battle Ram Little Prince
Poison
Minions Firecracker Tombstone Little Prince
Lightning
Tombstone Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Tombstone Little Prince Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram
Minions
Firecracker Battle Ram P.E.K.K.A
Firecracker
Minions Battle Ram P.E.K.K.A
Tombstone
Battle Ram
Poison Arrows Minions Firecracker P.E.K.K.A
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Poison Minions Firecracker Battle Ram
Little Prince

Defense Synergies 0 9

Arrows
Tombstone P.E.K.K.A Little Prince
Minions
Firecracker Tombstone P.E.K.K.A
Firecracker
Minions Tombstone P.E.K.K.A
Tombstone
Arrows Minions Firecracker Poison
Battle Ram
Poison
Tombstone
P.E.K.K.A
Arrows Minions Firecracker
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone
P.E.K.K.A Minions Firecracker Tombstone
P.E.K.K.A Minions Tombstone
P.E.K.K.A Minions Firecracker Tombstone
Arrows Firecracker Tombstone Poison P.E.K.K.A
Arrows Minions Firecracker
Minions Arrows Firecracker Tombstone Poison Little Prince
Arrows Poison P.E.K.K.A
P.E.K.K.A Minions Tombstone
Firecracker Little Prince
Minions Poison Arrows Firecracker Tombstone
Arrows Minions Firecracker Poison
Tombstone P.E.K.K.A Minions
Arrows Minions Firecracker Tombstone Poison P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Arrows Minions Firecracker Tombstone Poison P.E.K.K.A
Arrows Tombstone Minions Firecracker Little Prince
Arrows Poison Minions Firecracker Tombstone Little Prince
P.E.K.K.A
Arrows Minions Firecracker Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Poison Arrows Firecracker
Tombstone P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Tombstone
Arrows Firecracker Poison Minions
P.E.K.K.A Minions Tombstone
P.E.K.K.A
P.E.K.K.A Minions Firecracker Tombstone Poison
P.E.K.K.A Tombstone
P.E.K.K.A Minions Tombstone
P.E.K.K.A Arrows Poison
P.E.K.K.A Tombstone
Firecracker
Tombstone Minions Firecracker Poison P.E.K.K.A Little Prince
Arrows Minions Poison Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Minions
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Minions Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Minions Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Minions
Arrows Firecracker Poison
Arrows Firecracker Poison Little Prince
Minions Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Little Prince
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Little Prince
Minions Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Poison
Minions Tombstone
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Minions Firecracker Poison
Firecracker Poison
Poison Firecracker Little Prince

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