My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Miner
Giant Snowball
Minions Barbarians Goblin Barrel Miner
Zap
Minions Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Goblin Barrel Executioner
The Log
Firecracker Barbarians Royal Giant Goblin Barrel
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Minions Firecracker Goblin Barrel
Royal Delivery
Minions Firecracker Barbarians Goblin Barrel Executioner Miner
Fireball
Minions Firecracker Barbarians Goblin Barrel Executioner
Poison
Minions Firecracker Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Goblin Barrel Miner Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Goblin Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Miner
Minions
Royal Giant Miner Firecracker
Firecracker
Royal Giant Miner Minions Goblin Barrel
Barbarians
Royal Giant
Arrows Minions Firecracker Goblin Barrel Miner Executioner
Goblin Barrel
Royal Giant Arrows Firecracker Miner
Executioner
Royal Giant Miner
Miner
Minions Firecracker Royal Giant Arrows Goblin Barrel Executioner

Defense Synergies 0 2

Arrows
Barbarians
Minions
Firecracker
Firecracker
Minions
Barbarians
Arrows
Royal Giant
Goblin Barrel
Executioner
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Executioner
Barbarians Minions Firecracker Executioner
Barbarians Minions Executioner
Barbarians Minions Firecracker
Arrows Firecracker Barbarians
Arrows Minions Firecracker Executioner
Minions Arrows Firecracker Executioner
Arrows Barbarians
Barbarians Minions
Firecracker Barbarians Miner
Minions Barbarians Executioner Arrows Firecracker
Arrows Minions Executioner Firecracker
Barbarians Minions
Executioner Arrows Minions Firecracker Barbarians
Barbarians
Barbarians
Barbarians Arrows Minions Firecracker Executioner
Arrows Minions Firecracker Barbarians Executioner
Arrows Executioner Minions Firecracker Barbarians
Barbarians
Arrows Minions Firecracker Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Firecracker Executioner Miner
Barbarians Minions
Barbarians
Barbarians Executioner
Arrows Firecracker Executioner Minions
Minions Barbarians
Barbarians
Minions Firecracker Barbarians
Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians Executioner
Firecracker Barbarians Executioner
Barbarians Minions Firecracker Executioner
Arrows Minions Executioner Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Miner
Arrows Miner
Arrows Firecracker Barbarians
Executioner Arrows Firecracker
Arrows Firecracker Executioner Minions
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Miner Firecracker
Minions
Firecracker Miner Arrows
Arrows Firecracker Executioner
Firecracker Executioner Miner
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Minions
Arrows Firecracker Executioner
Arrows Firecracker Miner
Minions
Arrows
Arrows Barbarians
Arrows Firecracker Executioner
Arrows Firecracker Miner Executioner
Arrows Miner
Miner Arrows Firecracker
Arrows Firecracker Executioner
Minions Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Minions Barbarians
Arrows Firecracker Executioner
Arrows
Miner Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Minions Firecracker
Firecracker Executioner
Firecracker Executioner Miner

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