My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Clone Giant Skeleton
Giant Snowball
Minions Barbarians Hog Rider Clone
Zap
Minions Firecracker Clone
Barbarian Barrel
Firecracker Barbarians Clone Giant Skeleton
The Log
Firecracker Barbarians Hog Rider Clone Giant Skeleton
Earthquake
Firecracker Barbarians Hog Rider Clone
Arrows
Minions Firecracker Clone
Royal Delivery
Minions Firecracker Barbarians Hog Rider Clone Giant Skeleton
Fireball
Minions Firecracker Barbarians Hog Rider Clone
Poison
Minions Firecracker Barbarians Clone
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Clone Void Hog Rider Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Clone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Giant Skeleton
Minions
Hog Rider Firecracker Clone Giant Skeleton
Firecracker
Hog Rider Minions Giant Skeleton
Barbarians
Hog Rider
Hog Rider
Arrows Minions Firecracker Barbarians Void Giant Skeleton
Clone
Giant Skeleton Minions
Void
Arrows Hog Rider
Giant Skeleton
Clone Arrows Minions Firecracker Hog Rider

Defense Synergies 0 6

Arrows
Barbarians Void Giant Skeleton
Minions
Firecracker Giant Skeleton
Firecracker
Minions Giant Skeleton
Barbarians
Arrows
Hog Rider
Clone
Void
Arrows
Giant Skeleton
Arrows Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Void
Barbarians Minions Firecracker
Barbarians Minions Void Giant Skeleton
Barbarians Minions Firecracker
Arrows Firecracker Barbarians Giant Skeleton
Arrows Minions Firecracker
Minions Arrows Firecracker Void
Arrows Barbarians Void Giant Skeleton
Barbarians Minions
Firecracker Barbarians Giant Skeleton
Minions Barbarians Arrows Firecracker Giant Skeleton
Arrows Minions Firecracker
Barbarians Minions Giant Skeleton
Arrows Minions Firecracker Barbarians
Barbarians
Barbarians
Barbarians Arrows Minions Firecracker
Arrows Minions Firecracker Barbarians
Arrows Minions Firecracker Barbarians Giant Skeleton
Barbarians
Arrows Minions Firecracker Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Giant Skeleton
Void Arrows Firecracker
Barbarians Giant Skeleton Minions
Giant Skeleton Barbarians
Barbarians Giant Skeleton
Arrows Firecracker Minions
Minions Barbarians Void Giant Skeleton
Giant Skeleton Barbarians
Void Giant Skeleton Minions Firecracker Barbarians
Barbarians
Minions Barbarians Giant Skeleton
Arrows Barbarians Void Giant Skeleton
Barbarians Giant Skeleton
Firecracker Barbarians
Barbarians Minions Firecracker Giant Skeleton
Arrows Minions Firecracker Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Giant Skeleton
Arrows Firecracker Void
Arrows Void Giant Skeleton
Arrows Firecracker Barbarians Void Giant Skeleton
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Minions Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Minions Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Void Arrows Firecracker
Arrows Firecracker
Minions Void Giant Skeleton
Arrows Void
Void
Arrows Barbarians Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Minions Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Minions Barbarians Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows Giant Skeleton
Firecracker
Minions Firecracker Giant Skeleton
Firecracker Void
Void Firecracker Giant Skeleton

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