My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Lava Hound
Giant Snowball
Minions Cannon Mega Minion Guards Baby Dragon Lava Hound
Zap
Minions Cannon Guards Lava Hound
Barbarian Barrel
Cannon Guards
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Minions Guards Lava Hound
Royal Delivery
Minions Mega Minion Guards Baby Dragon Lava Hound
Fireball
Minions Cannon Mega Minion Baby Dragon Lava Hound
Poison
Minions Cannon Mega Minion Guards Lava Hound
Lightning
Cannon Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Mega Minion Guards Fireball Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Mega Minion

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Mega Minion
Minions
Lava Hound Baby Dragon
Cannon
Mega Minion
Lava Hound Arrows Fireball Baby Dragon
Fireball
Arrows Lava Hound Mega Minion Baby Dragon
Guards
Lava Hound
Baby Dragon
Lava Hound Minions Mega Minion Fireball
Lava Hound
Arrows Minions Mega Minion Fireball Baby Dragon Guards

Defense Synergies 0 12

Arrows
Cannon Mega Minion Fireball
Minions
Cannon Baby Dragon
Cannon
Arrows Minions Mega Minion Fireball Guards Baby Dragon
Mega Minion
Arrows Cannon Guards Baby Dragon
Fireball
Arrows Cannon
Guards
Cannon Mega Minion Baby Dragon
Baby Dragon
Minions Cannon Mega Minion Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Mega Minion Fireball Baby Dragon
Minions Cannon Mega Minion
Cannon Minions Mega Minion
Cannon Minions Mega Minion Guards
Arrows Fireball
Arrows Fireball Minions Cannon Mega Minion Guards Baby Dragon
Minions Mega Minion Arrows Cannon Fireball Baby Dragon
Arrows Cannon Fireball Baby Dragon
Cannon Minions
Guards Cannon
Minions Guards Arrows Cannon Mega Minion Fireball Baby Dragon
Arrows Minions Mega Minion Fireball Baby Dragon
Cannon Minions Fireball Guards
Fireball Arrows Minions Cannon Mega Minion Guards Baby Dragon
Cannon
Cannon Fireball
Arrows Minions Cannon Fireball
Arrows Cannon Fireball Minions Mega Minion Guards Baby Dragon
Arrows Baby Dragon Minions Cannon Mega Minion Fireball Guards
Cannon
Arrows Minions Cannon Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Arrows Mega Minion Baby Dragon
Guards Minions
Guards Fireball
Cannon Guards
Arrows Fireball Minions Baby Dragon
Guards Minions Mega Minion Fireball
Minions Mega Minion Fireball Baby Dragon
Cannon Mega Minion Guards
Minions Mega Minion Guards
Arrows Fireball Guards
Cannon Fireball Guards
Cannon Fireball Baby Dragon
Guards Minions Mega Minion Fireball Baby Dragon
Arrows Minions Cannon Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Guards
Fireball Arrows Baby Dragon
Arrows Fireball Minions Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Guards
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Mega Minion Fireball Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Mega Minion
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Minions Mega Minion Fireball Guards
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Guards
Fireball Arrows Mega Minion Baby Dragon
Arrows Fireball
Fireball Mega Minion Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Mega Minion
Minions Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon

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