My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Inferno Tower Skeleton Army Prince Skeleton King
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Prince Skeleton King
Earthquake
Inferno Tower Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Prince Skeleton King
Fireball
Inferno Tower Wizard Skeleton Army Skeleton King
Poison
Inferno Tower Wizard Skeleton Army Skeleton King
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Prince Skeleton King
Rocket
Valkyrie Inferno Tower Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Skeleton King Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Prince Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Prince
Skeleton Army
Skeleton King
Prince
Valkyrie Arrows Wizard
Skeleton King
Skeleton Army

Defense Synergies 1 17

Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Mini P.E.K.K.A
Arrows Valkyrie Wizard Skeleton Army
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower Wizard Prince
Inferno Tower
Skeleton Army Arrows Valkyrie Prince Skeleton King
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Skeleton King
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard Prince Skeleton King
Prince
Arrows Valkyrie Inferno Tower Wizard Skeleton Army
Skeleton King
Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Valkyrie Prince
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince Valkyrie Skeleton King
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Skeleton Army Valkyrie
Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince Skeleton King
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Arrows Wizard Skeleton King
Arrows Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Mini P.E.K.K.A Prince Skeleton King
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince Skeleton King
Inferno Tower Skeleton Army Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Prince
Arrows Valkyrie Wizard Skeleton Army Prince
Arrows Valkyrie Wizard
Mini P.E.K.K.A Inferno Tower Prince
Valkyrie Wizard Skeleton Army Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Tower Prince
Arrows Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Skeleton Army Arrows Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Inferno Tower Wizard Skeleton King
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A Valkyrie Prince Skeleton King
Arrows Valkyrie Mini P.E.K.K.A Inferno Tower Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Prince
Arrows Wizard
Skeleton Army Prince
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Wizard Skeleton King
Arrows
Prince
Skeleton King
Prince

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