My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Dark Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Flying Machine
Zap
Flying Machine Dark Prince
Barbarian Barrel
Dark Prince Magic Archer
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer
Fireball
Mega Minion Flying Machine Magic Archer
Poison
Mega Minion Flying Machine Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Rage Dark Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Mini P.E.K.K.A Dark Prince
Mega Minion
Golem Arrows
Mini P.E.K.K.A
Arrows Rage Dark Prince Golem Magic Archer
Flying Machine
Dark Prince Golem
Rage
Mini P.E.K.K.A Dark Prince
Dark Prince
Arrows Mini P.E.K.K.A Flying Machine Rage Golem Magic Archer
Golem
Arrows Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer
Magic Archer
Mini P.E.K.K.A Dark Prince Golem

Defense Synergies 0 8

Arrows
Mega Minion Mini P.E.K.K.A Dark Prince
Mega Minion
Arrows Flying Machine Dark Prince
Mini P.E.K.K.A
Arrows Magic Archer
Flying Machine
Mega Minion Dark Prince
Rage
Dark Prince
Arrows Mega Minion Flying Machine Magic Archer
Golem
Magic Archer
Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Magic Archer
Mini P.E.K.K.A Mega Minion Flying Machine Dark Prince
Mini P.E.K.K.A Mega Minion Dark Prince
Mini P.E.K.K.A Mega Minion Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Mega Minion Flying Machine Dark Prince Magic Archer
Mega Minion Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Arrows Mega Minion Flying Machine Dark Prince Magic Archer
Arrows Mega Minion Flying Machine Magic Archer
Mini P.E.K.K.A Flying Machine Dark Prince
Arrows Mega Minion Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince
Arrows Mega Minion Flying Machine Dark Prince Magic Archer
Arrows Mega Minion Flying Machine Dark Prince Magic Archer
Mini P.E.K.K.A
Dark Prince Arrows Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Arrows Mega Minion Mini P.E.K.K.A Flying Machine Magic Archer
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Arrows Flying Machine Magic Archer
Mini P.E.K.K.A Dark Prince Mega Minion Flying Machine
Mini P.E.K.K.A Dark Prince
Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer
Mega Minion
Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince
Flying Machine Magic Archer
Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer
Arrows Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Flying Machine
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Dark Prince
Arrows Dark Prince Magic Archer
Arrows Mega Minion Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine
Mini P.E.K.K.A
Arrows Flying Machine Dark Prince Magic Archer
Arrows Flying Machine Magic Archer
Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Magic Archer Arrows Flying Machine
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer
Arrows Flying Machine Magic Archer
Magic Archer
Arrows
Arrows Flying Machine
Arrows Dark Prince Magic Archer
Mega Minion
Arrows Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Magic Archer
Arrows Flying Machine Magic Archer
Mega Minion Flying Machine
Mega Minion Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Flying Machine Dark Prince Magic Archer
Arrows Mega Minion Flying Machine Magic Archer
Arrows
Mega Minion Mini P.E.K.K.A Flying Machine Dark Prince Magic Archer
Arrows Flying Machine Magic Archer
Arrows
Mega Minion Flying Machine Dark Prince
Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Dark Prince Magic Archer

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