My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Ice Spirit Skeleton Army Witch Lumberjack
The Log
Ice Spirit Hog Rider Skeleton Army Witch Prince Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Hog Rider Skeleton Army Witch Prince Lumberjack
Fireball
Hog Rider Skeleton Army Witch Lumberjack
Poison
Skeleton Army Witch
Lightning
Witch Prince Lumberjack
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Skeleton Army Hog Rider Lumberjack Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Skeleton Army Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Witch Prince Lumberjack
Arrows
Hog Rider Prince Lumberjack
Hog Rider
Ice Spirit Arrows Rocket Witch Prince Lumberjack
Rocket
Hog Rider
Skeleton Army
Witch
Ice Spirit Hog Rider Prince Lumberjack
Prince
Ice Spirit Arrows Hog Rider Witch Lumberjack
Lumberjack
Ice Spirit Arrows Hog Rider Witch Prince

Defense Synergies 0 11

Ice Spirit
Rocket Skeleton Army Witch Prince Lumberjack
Arrows
Prince Lumberjack
Hog Rider
Rocket
Ice Spirit
Skeleton Army
Ice Spirit Prince Lumberjack
Witch
Ice Spirit Prince Lumberjack
Prince
Ice Spirit Arrows Skeleton Army Witch
Lumberjack
Ice Spirit Arrows Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Skeleton Army Lumberjack Ice Spirit Witch Prince
Rocket Skeleton Army Witch Prince Lumberjack
Skeleton Army Witch Prince Lumberjack
Arrows Rocket Skeleton Army Prince Lumberjack
Arrows Skeleton Army Lumberjack
Rocket Ice Spirit Arrows Witch
Rocket Arrows
Witch Skeleton Army Prince Lumberjack
Skeleton Army Ice Spirit Prince Lumberjack
Skeleton Army Witch Arrows Lumberjack
Arrows Witch
Skeleton Army Prince Lumberjack Ice Spirit Rocket Witch
Rocket Skeleton Army Ice Spirit Arrows Witch Prince Lumberjack
Skeleton Army Prince Lumberjack
Rocket Skeleton Army Ice Spirit Prince Lumberjack
Arrows Skeleton Army Witch Prince Lumberjack
Ice Spirit Arrows Skeleton Army Witch Prince Lumberjack
Arrows Witch Ice Spirit Lumberjack
Prince Lumberjack
Skeleton Army Arrows Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Prince
Arrows Rocket Prince Lumberjack
Skeleton Army Lumberjack Ice Spirit Rocket Witch Prince
Rocket Skeleton Army Prince Lumberjack
Skeleton Army Witch Prince Lumberjack
Arrows Rocket Ice Spirit Witch
Rocket Skeleton Army Prince Witch Lumberjack
Skeleton Army Prince Lumberjack
Rocket Ice Spirit Skeleton Army Witch Prince
Witch Skeleton Army
Witch Prince Lumberjack
Rocket Skeleton Army Arrows Prince
Rocket Skeleton Army Prince Witch Lumberjack
Skeleton Army Witch
Skeleton Army Witch Ice Spirit Rocket Prince Lumberjack
Arrows Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Prince
Rocket Arrows
Arrows Ice Spirit Rocket Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Rocket Prince Lumberjack
Rocket Arrows Prince
Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Prince
Rocket Arrows Witch
Rocket Prince
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch Prince
Rocket Arrows
Arrows Witch
Rocket Ice Spirit Witch
Arrows Rocket
Rocket Ice Spirit Arrows
Prince
Rocket Arrows
Ice Spirit Rocket Skeleton Army Witch Prince
Rocket Arrows Witch
Arrows
Rocket Prince Lumberjack
Arrows
Rocket Arrows
Prince
Ice Spirit Rocket Witch
Rocket Witch
Rocket Witch Prince

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